Loop Hero - all available card combinations

Pin
Send
Share
Send

How to find possible combo tiles, tactics and sysegry in Loop Hero? Excellent gaming combination of several genres: Rogali, simulator and card strategy, where we will save the world from the threat of destruction.

All available card combinations in Loop Hero

1. Rocks

Rocks 3x3 (you can add mountains to it, but usually the mountains of the mountains should be saved to use them without spending them on the mountain peak), it turns out a mountain peak. It gives a huge health increase, but also gives rise to Garpius. Every 10 cliffs or mountains will appear for goblins

2. Luga

Meadows posted next to anything = flowering meadow, which treats 3HP instead of 2 every day, and also gives you more resources.

3. Village

Village + vampire mansion = plundered village - creates 4 poured in each cycle on 3 cycles, after which turns into the earth of the graph, restoring more health and giving you the best rewards for quests.
You can also create overgrown fields using Oblivion in the village, placing wheat fields next to it.

4. Swamp

Marsh + Zadavna Goblins = Goblins watchdog post, they add archers' goblins in battle near the outpost, it is impossible to kill it, since he is a detachment of support.
Synergy cards - the placement of the swamps next to the vampire mansion will turn the treatment of vampires from vampirism into damage, which will facilitate their murder.

5. Treasury

The Treasury will generate random resources after placing the tile next to it, surround it with tiles to open the treasury and get a good package of resources, but be careful because the empty treasury creates Garguli.

6. Battlefield

2 Fields of the battle, located next to each other, form a bloody path on which blood clots will begin to appear.

7. Rosch

Place the bloody grove next to the grove, then use Oblivion in the grove to create a hungry tile - she kills enemies who have 20% of health, but sometimes the hero attacks 17hp.
You can also create a hungry grove, placing 2 bloody groves next to each other. Bloody Golemas will appear if Blood Grove will absorb enough enemies.
Blood Grove swallows enemies, so there are no dampers and treat during the battle.

8. River

Create a battlefield next to it to create shipwreck - it generates chests and sirens. Place the road to create a reed, they give rise to fisheries.
The placement of the desert / sand dunes next to the river turns the river to the oasis (-0.5 speed of attack of the hero, -1 the speed of attacking the enemy), but does not double the effect of the desert / sand dune.

9. Forest

If you put the temple of the storm down, then the Forest or thickets on the way to the church of the storms, it turns into a burnt forest that gives you 0.5 magic damage each.

10. Village

Flowering meadows)
From victory over the undead (for example, viscosses / skeletons)

From victory over vampires

From victory over the enemies of artificial type

From victory over the enemies of object type

From victory over the enemies of the type of plants
From victory over the enemies of a living type

From victory over enemies like Liquid

From victory over swarm enemies

Tactics and synergyThe presence of a plundered village within reach of a bloody grove will prevent the eating corpses of the guy.

2. Chrono CrystalDoubles the effect of passing one day, so they are good combo with (blooming) Meadows, which gives treat the passing day. . After the bookery charges end, it becomes abandoned bookery, which adds foliants of enemies to battles within their radius.Bloody paths

Gorgeous for regenerative assemblies, bloody fabric. Do not beat strongly, which makes it a great place to restore lost health.

. Avanposts. Playing for the robber, they will not pay, as you get only trophies. Thus, they are free if they do not occupy a place on the map.As necromancers, they shoot arrows in all, in allies and enemies. It can be useful for the destruction of weaker enemies, but probably not worth spending time." lang="en" style="height: 28px;">In 10 forests / thickets will appear "Village? ", Which will begin to generate training mannequins.

Place the wheat field next to the inscription "Village? "To create overgrown fields.11. SuburbTo create a city, you just need to build a T-shaped structure with a suburb.12. Abandoned Book Shop

Abandoned bookery + temporal Beacon spawn Watcher Mage.

 

Abandoned Bookery + Vampire Mansion spawn vampire magician.Camp supplies

FurnitureOak bed:

+ 1% HP regeneration after a fire, but -2% Max. HP (reduced compared to the basic value)

Chair graph: -+ 1% to the vampirism, if you already have an effect (can not be folded)

Shelf Alchemist

  • +1 potion
  • Instruments
  • Skinner knife

  • 10% chance to get 1 diet after killing rats, +5 damage rats
  • Hammer Kuzneztsa
  • +1 Protection

  • Jewelry magnifying glass
  • Enhances the chance to find a rare item by 10%
  • Food

  • Garlic
  • +2 to the damage to all vampires
  • Bread
  • +10 Max. HP Mixed Nuts +2 Max. HP for each protection point

  • Jewelry

  • Silver pendant

  • 4 damage from all vampires
  • Resources and how to get them?
  • Forest cards and groves

  • Treasury map

  • Falls out of some enemies
  • Rock and Mountains

  • Treasury map
  • Falls out of some enemies

  • All thrown equipment turns into scrap metal
  • Treasury map

  • Falls out of some enemies
  • From battles on the battlefields

Treasury map

1.Drops with flowering meadows

Falls out of some enemiesOf the battles with more than 4 opponents (more enemies = more chances)

3From victory over bosses chapters

4. Falls from the cemetery after buildingReleased cards in hand become fragments of memories

5Falls out of some enemies
From tiles-transformer (for example, meadows -> Flowering meadows)

6. From victory over the undead (for example, viscosses / skeletons)

From victory over vampires

7.From victory over the enemies of artificial type

8.From victory over the enemies of object type From victory over the enemies of the type of plantsFrom victory over the enemies of a living type

From victory over enemies like Liquid

From victory over swarm enemies

Tactics and synergy
The presence of a plundered village within reach of a bloody grove will prevent the eating corpses of the guy.

10. 2. Chrono Crystal

Doubles the effect of passing one day, so they are good combo with (blooming) Meadows, which gives treat the passing day.
. After the bookery charges end, it becomes abandoned bookery, which adds foliants of enemies to battles within their radius.

Bloody paths

Gorgeous for regenerative assemblies, bloody fabric. Do not beat strongly, which makes it a great place to restore lost health.

Pin
Send
Share
Send