Review Carx Drift Racing Online

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I think my review will be the most voluminous at the moment, as I will try to cover the maximum of important information!

Having played in the Carx Drift Racing Online 3 days, I can draw the following conclusions: This is a very good port, which is under power in the future to convert the popularity of the mobile version. The number of people with every day grows and grows. Already in early access, the game gives a sea of ​​emotions if you love and interest drift. This does not work the simulator, although no drift from the NFS will fall nearby, but the physics is pleasant, not an oak, the car behaves quite logical, it is the perfect middle, if you do not have steep equipment on real simulators!

Early access game, so now it is only a mobile version of the mobile version unchanged and that all the indigenous features, by type of tuning car and the maps editor will be added during the year. And also, without playing this game, never having a drip of the smelting, you can try to play "free" on your mobile phone or tablet.

Many questions about whether to buy for the game on the clave? My opinion is no! At least the gamepad, ideally have a steering wheel, even if Inexpensive, I have Momo Racing Logitech for 270. Because it is wildly not convenient, people with normal control will not give you chances to win.


What is missing to this simulator racing:

1. Expand the servers for a greater number of people or achieve perfect stability on what is available as. For 1 out of 5 times, lagows are manifested, the machines can fly, teleport, twitch, and the daubbly, usually helps the server change.

2. In the settings of the car it would be good to add a description, which specifically affects the variable parameter, even if not all players shake, and you still focus on broad masses.

3. Add more sites for competitions on existing routes.

4. It would be great to correct the spectators, as watching a friend on the server, the entire HUD panel remains yours, and it is interesting to look and its speed, transmission to pass the track.

5. Think about CLIPING zones on the tracks. First, this will allow you to add a new fashion competition to wean people from unnecessary stupid shocks, as online mobile version. And secondly, it can give a launch for future pair drift tournaments inside the game. Since at the moment there is not a single game with a good realization of this venture, if not right - correct.

6. Rather, the ordirit - in the game itself after pressing the pause, Ideally, give the opportunity to make the choice of keyboard arrows and enter, because from behind the wheel pull first into the corner of the clave, and then to the mouse and to get along the buttons - well, it's wildly not comfortable!

Very lacking a full-fledged Fidbek on the steering wheel to get rid of the assistant in taxi. At the moment, it is almost impossible to ride without it.
And a interesting bug was found - if you stand next to other machines, so that you see the drivers through the glass, when you turn the steering wheel all drivers, in all machines, turn into the same side. Example I turn left and animation of drivers of other machines also turns to the left.

By downloading the other day the update, wildly deliberately that the developers implemented one of the main wishes about which I wrote in the very first version of the review, namely - CLIPING THE ZONE. This is a really big step in the development of game modes inside the game and it looks great for the initial version, with the exception of one point - namely the accrual of glasses.

If I understood correctly, at this stage it is not so important how close you will drive up to the clique, and only an angle is important when it is possible, maybe I am mistaken. It seems to me worth paying attention to how the accrual of glasses in Grid Race Driver 2008 and try to make something similar. But in any case, the developers are well done and I am very glad that the game globally develop, listening to the players.

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