From Chronology, it is unlikely that someone waited for something special. But too beautifully looked like screenshots and too tasty sounded in the annotations "Attempts to correct the present with the help of the past and the future."
As a result, potentially philosophical, quite an adult topic was hopelessly lost with a bad scenario. So for whom this project? Do not hold intrigue: it is only for those players who liked the artistic style in screenshots. However, you see the "blue" recommendation, because for family passage, the chronology can be consolidated.
In general, you can already ask a few questions from the first seconds from the first seconds. For example, why developers made the game absolutely linear. Even no secluded corners or easter eggs here (probably, therefore there are no achievements here). There is no bonus after passing the game either, so it is asked: why to make a puzzle that does not make sense to rebuild?
The problems here and the script. In a project, clearly-focused on a children's audience, the creators tried to give seriousness to the nature of the inventor. It turned out not so hot. Of course, it's good that the attitude of the main character to his partner - snail - is constantly changing, but, first of all, the timing is very compressed in order to reveal the characters well, and secondly, the game never put an emphasis at the same time as two characters: in The beginning of the game was put in the head of the corner, after the middle - snail. Immediately both of them in the center of attention were never.
Their relationship is also something with something: no matter how the protagonist did not treat his fellow traveler, she will always smile stupid and not even try to support the emerging conflict. The laws of the theater (about conflicts) should not be neglected in games. Example: Snail got the inventor chatter. He caught her, and it seems to her anyway - stands aside with a stupid smile. Exactly one puzzle inventor forgives it (and, for mercenary purposes, he needs it to go next), and what would you think? Stop snail chatting? Nothing like this!
In the second part of the game, snail tells about his difficult past. Stories are really good, even piercing, but! Is it really impossible to draw her face at that time a saddened, frightened, angry - any other, only without an idiotic smile? Although what I am, - it does not even have the animation of the movement to the left on the screen - it will go left to the left! And interactive objects animated quite well: maybe it cost to emphasize on the main characters in the animation issue?
Puzzles in principle are not bad and logical, but with the plot are not connected in any way. In the same Botanicula during the passage, the player often solves: help secondary character or ignore.This gave a pleasant feeling that you feel when someone sincerely helped. In Chronology, help does not cause any emotions to be smooth. Even funny junction of few counter-strangers are not particularly pleasing. Also imposed ridiculous restrictions in puzzles, it seems to be impossible to call the snail simply because.
The game has four obvious advantages: funny visual style, good music (albeit without revelations), its modest price and short duration, because of which she does not have time to get bored. In the minuses, everything else is recorded: crumpled, none finals, a negligible amount of tasks, a weak, clispusted plot, although to tell about chips over time and the consequences of solutions could be much and thoroughly. Bastion comes to mind with one of the main themes: the consequences of the decisions taken and the inability to avoid what depends on humanity as a whole. There is nothing close to this in chronology.
Although all claims to the plot, duration and puzzles are groundless, if you remember that the project is clearly focused on the audience of younger. This game is family, the pleasure of it will receive even the same children, not adults. Takes because simple: parents if they tell you what to do. Also, the game will suit those who are looking for a pretty game with simple, but still interesting puzzles. Another audience is the game, most likely, will seem unnecessarily simple, short and having a weak plot and not particularly interesting characters. In any case, in the genre of adventure fairy tales, chronology is an absolutely passing project.