Synthetik review

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This is a top-down fighter from the Cyberpunk style component in the style of Cyberpunk, the mountain of pumping, opponents, weapons, mechanic and highlighting level generation.

However, yes, it does not distinguish you this, in appearance, disgusting "Cashier" game components, since here they are mixed in impeccable proportions and make an unrealistly fascinating and exciting game, which is already subsequently the first starting can be reduced to "no" all your oscillations about acquisition This is synthetik this. Starting from the advantages of this video game, we simply do not have the opportunity not to notice the energy. The video game almost prevents you from relaxing, throwing you in Orava opponents with a limited supply of ammunition and health, as if throwing you a challenge, who, with anyone, take over himself only more exciting.

And I would not forgive myself if I did not remember the fascinating mechanics of jamming, overheating, and the main-rebeling, in which the dexterity of your fingers would be principled, often decisive, will you take all the burden or not.

From the first seconds of the immersion in the video game game process, slowly sucks you in unrealistly perfectly made fire mechanics, pumping, in perfectly developed levels, establishing you against smart enemies managed by AI.

Well, yes, all this is so completely balanced that in the 1st hours from the video game it is everybody difficult to tear away, and later you will press "START" every time. In order to immerse yourself in this exclusive artificial recklessness.

Looking at the graphical execution Your eyes will be if not to get shorts, then, at least, aesthetic pleasure from the beautiful level of levels, different signs for health, damage, recharging, things and the rest, very well produced by Androids, robots, turrets, tanks and other " An evil-angry "technology, which will be put up opposite to you and your ability, skill and resourcefulness.

A separate plus should be given to at least for the fact that the video game is consolidated considerately, 300 MB patches and more exit almost every week, actually correct mistakes, departures, and add the mountain of the newest, from things, relics and weapons, to the leaders, renowned levels Either before that in the video game of the unheard of mechanic.

The video game is not deprived of the shortcomings: you still don't have enough cool tracks for such a cool video game, which would have rinsed the game even more, which is surprising, since in the worldwide web full-cool indie Synth- and retroWave artists. Also, stupidity it would be refuted that errors and departures are seen in the video game. However, this is all as I think, simply does not care about the game is awful, as mistakes arise because of the newest, truly cool innovation.And, I think it is for the team of the creators of 2 people more than fortunate.

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