The long campaign in the Ancient Frontier video game can be a difficult challenge if you don't have the right tricks and strategies up your sleeve. Without a doubt, it is not an easy route to the end. In this manual, you will find a number of recommendations for making the most of your fleet.
After completing the first quest mission in Ancient Frontier, you will certainly acquire at least one additional ship right away. Completing the first task will launch your video game, and you will only have one fighter squadron, but it is not massive enough to carry out the following quests. Spend all your Hydrium on a large warlike ship or a certain number of fighter squadrons before trying the next quest missions.
Reddish and blue movement orbs and ability points are considered stronger components in the tech tree. With your initial resources, you'll have plenty of top-level tech to learn from the get-go.
Choose the type of boat that suits you best and start your research. If it is a ship class that delivers with one movement and 3 action points, immediately select the 2nd movement point. This will significantly increase the multifunctionality of the ship and speed up the implementation of quests.
When researching expansions in Ancient Frontier, it's best to focus on just 1 or 2 ship types early on - and then branch out into as many ship types as possible later in the video game.
A ship with a full tech tree will give you a significant boost against your opponents. Try to spend your own data by upgrading the main parts of the fleet for 1-5-10 story quests.
Video games first, going through a sandbox quest mission with your ships, and then retreating immediately is a quick and common way to get milestones. Retreating from a quest mission will still award you 25% of the main experience.
The quest missions of the simulator provide a significant skill, but are often very difficult for a novice fleet. But a large part of your ships, perhaps, will still acquire stage or 2, including if you immediately take a step back.
Increasing the shield values of your specific ships using the tech tree or items in an early video game can significantly boost their self-survival. There are a lot of different defensive and offensive alternatives for every type of ship, but nothing beats extra shield points to help you survive, especially in an early video game. The Boost Shield ability is open to many ships, and it allows you to fully charge shields in one act.
Don't shoot enemy subordinates under cover, and complete your own ship movements in areas where they can hide. Shooting at enemy ships in cover will drastically reduce your chances of hitting.
Utilities such as Thrusters, Dodge and Target Comps have a good chance of being very strong allies, so learn how to use them early on. All non-damaging abilities provide meaningful buffs to your ship for current (and sometimes upcoming) turns.
Fully recharging shields, speeding up movements to avoid enemies, improving dodge when there is no good cover, or increasing aim accuracy - these are all very massive features that allow your fleet to operate at maximum efficiency. Implementing all of your specific attacking solutions is not always considered the best strategy.
If you go out to shoot down the enemy shields, the crew will probably run away and heal. For the sake of eliminating enemy shields, your own ships have every chance of escaping a little longer. Opposing captains likewise wish to retain their own crews. The ship with the shield dropped will move to cover. This can be of great help if the fleet is surrounded by some enemies.
The full consumption of energy can lead you to lose. If you use a lot of energy to deploy ships in normal missions, you may end up in a rework when you don't have the resources to tackle the most difficult problems. Watch your own energy levels and don't use more ships than you need.