Announcement of S.T.AL.K.E.R. 2 - What awaits the players?

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The first S.T.A.L.K.E.R., which managed to break into the ranks of cult games even before its release, was a long-term construction project at that time.

Released in 2001, the game didn't come out until 2007, but in that case, players agreed that S.T.A.L.K.E.R. Worth the 6 year wait. The interesting world of the Chernobyl zone, the life that bears the imprint of the post-Soviet place, the fascinating sequence of scenes - these are just other advantages of the project that made the players return to the world of the Zone again and again. S.T.A.L.K.E.R. received two huge updates and a large number of worship modifications, acquired a large number of favorable reviews in the press and an even greater number of enthusiastic responses from the players. It is logical that in 2010 S.T.A.L.K.E.R. 2. The game that we are still waiting for until this time, and until this time we have no definition even approximately when it will go on sale.

S.T.A.L.K.E.R. 2 (2010)

In the early 10s, GSC Game World had truly Napoleonic plans for the development of the S.T.A.L.K.E.R. In addition to the huge game S.T.A.L.K.E.R. 2, the company also implied the S.T.A.L.K.E.R. Online, its own clothing line and series based on the arguments of the gaming universe. Naturally, if all this had seen the light of day, then at the moment the universe of "stalkers" would be completely different. But with all this, it is likely that the specific dispersion of the company into a large number of works and decisively led to this, that as a result, none of them came out.

S.T.A.L.K.E.R. 2 was, of course, the most principled of all the fresh releases announced. As the creators stated, the project was planned as a trilogy, the same as the first S.T.A.L.K.E.R. - One main game and two updates. The main difference from the first game would be a huge, seamless free world, with no division into territories. The action, of course, would unfold all in the same Zone with an area of ​​approximately 30 square kilometers - players would be able to visit familiar territories, such as the city of Pripyat, a couple of small settlements, the Rostok plant, the Chernobyl nuclear power plant, including the surrounding forests and swamps .

It is also understood that in the production of S.T.A.L.K.E.R. 2, a lot of attention was paid to the script. The creators had two main versions of the plot. In agreement with the first version of the script, the action of the second part was supposed to roll out in 2015. The shooter, the main protagonist of the first game, by this time had already left the profession of a stalker in the past and worked at the research institute of the Chernobyl anomalous zone. At one fine moment, Strelochka is destroyed by strangers who are hiding in the Zone. The main protagonist is the assistant Strelochka, who sails to the Zone in order to find those responsible for the murder. This scenario was the main one until 2010.

About the second S.T.A.L.K.E.R. 2 information is not very much. It is only clear that the main protagonist in the 2nd scenario was specifically the Shooter, and that this scenario became the main script of S.T.A.L.K.E.R. 2 from 2010 until the "freeze" of the project.

It is also worth noting the "leaked" information about the scenario S.T.A.L.K.E.R. 2, which is not considered official, but, however, still looks curious enough to inquire about it. First, the game had to show us the dreams of the dominant protagonist from time to time. Secondly, the game had to have less important linear lines from stalker groups, during which the protagonist would perform certain missions for them.

Like the first game, S.T.A.L.K.E.R. 2 was supposed to include a large number of anomalies - only new anomalies in the sequel were supposed to be higher than 6 10s, of course, this does not mean that they would all fall into the release version of the project. Work was also underway on new varieties of freaks, among them were a rat wolf, a copycat, a Chernobyl bear and a screamer.

It was also very important for the creators to improve the artificial mind of the NPC. Both friendly and enemy NPCs were required to belong to different archetypes. And each of these prototypes would have its own set of distinctive features in battles. For example, young, unfired enemies, in accordance with this, would not use shelters well, move slowly and not fire very accurately. In this case, as enemies who have already past more than one battle in the Zone, they would be able to coordinate their own actions well with each other, use weapons extremely well and instantly move from one shelter to another. The system of individualization of weapons was supposed to be completely reworked. Another feature of the project is real insert rollers. Plus GSC Game World was also considering adding a multiplayer mode to the game.

The creators chose Havok as the engine for the sequel. This choice is justified by the fact that this engine is compatible with the structure of games for the PlayStation 3 and Xbox 360 - S.T.A.L.K.E.R. 2 was supposed to be released on PC and consoles in this case, the current generation.

Alas, in 2012 the creation of S.T.A.L.K.E.R. 2 was frozen for an unspecified period. This data was accompanied by countless gossip about the cancellation of the project, then about the cover of the development studio, then about the implementation of the rights to S.T.A.L.K.E.R. 2 ZeniMax companies. The truth of this was only the precedent of freezing the game, but all rights to S.T.A.L.K.E.R. remained with Sergey Grigorovich, the head of GСС Game World, and the company itself continued to work.

S.T.A.L.K.E.R. 2 (2018)

Fans had to wait almost 5 years for the secondary release of the game. Obviously, the announcements about the resumption of development, which appeared in the early spring of 2018, were greeted by the players with jubilation. But, alas, GSC Game World is very reluctant to share information about the next one, which will be S.T.A.L.K.E.R. Game data needs to be collected almost piece by piece, and below you can read the pieces we've been able to collect so far.

The first is on the paste-gen consoles S.T.A.L.K.E.R. 2 is definitely not to be expected. It's just that the consoles of the past generation will no longer be able to cope with such an extensive video game, which also has such a beautiful picture. By the way, a project on the Unreal Engine is already being formed.

Secondly, the creation of the game started from scratch, this is not the same S.T.A.L.K.E.R. 2, which was made in the early 10s. However, the creators are once again assuring a seamless free world that will be one of the largest game worlds in the world of armagidon. At the same time, the player's actions will change this world, in some cases more, in some less, but almost everything that we do will be displayed on the Zone. In addition, the modern sandbox system of the world is promised - the Zone must become truly alive, and something will always be done in it even without the role of the player.

Separately, the creators emphasize that they do not make a service game and loot boxes in S.T.A.L.K.E.R. 2 will not be (and the royal battle in the Zone can also not be expected). However, we can expect a conservative project in a good concept of the word - with support for custom modifications and a huge, non-linear single lasting 10 hours. By the way, the creators changed the sequence of scenes next time, Sergey Ten, who worked on The Sinking City, is now working on a new version. The only thing clear about the single so far is that this time the main protagonist will be the stalker Skiff, and his chronicle will open a new chapter in the history of the entire Zone.

After all, GSC Game World deliberately does not name a release date for S.T.A.L.K.E.R. 2, because he is afraid of always delaying the release of the game, disappointing fans - he is afraid of what happened with Cyberpunk 2077. The creators firmly want to release a masterpiece that deserves the original, or not release the game at all - and therefore S.T.A.L.K.E.R. 2 will be created as much time as needed.

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