Ganado Junior Warrior Course, or a set of essential basic rules and tactics for those who are just starting to learn the basics of a possible biohazard war. Despite all the anger of the often justified loyal old-school fans of the unique trilogy, Leon S. Kennedy's second entry in particular is considered grandiose, raising the fame of the series and the personality of game designer Shinji Mikami to Ideal, in general, completely rightly so. But the thing is that this adult idea (it hit the shelves for the first time in the middle of winter 2005) may seem very difficult even at the usual level of difficulty. I will not delve into the root causes, I will only note that not everything is so terrible, if you have information about a certain number of basic tactics, they will be discussed below.
Rule one - use your knife often
1. The knife was also useful in the traditional trilogy, but in the “four” it is the most faithful and reliable comrade, which, without taking up space in a backpack, allows:
save ammo - instantly destroying boxes, barrels and other storages of the necessary goodies;
2. Finish off enemies - if the enemy is sprawled on the ground, there is no reason to shoot fragments of the clip at him (if you are not surrounded), it is more logical and effective to inflict a couple of final piercing-cutting ones;
3. Stun opponents - for the embodiment of "close" contacts and, again, mining. To do this, of course, you need to study the habits of local opponents: animation, time and distance of attacks, but this skill will come by itself after 2-3 hours of play.
Rule #2 - Make good use of backpack space
1. What were the formidable predecessors about? That's right, about the endless management of objects. In this sense, RE4 is true to tradition, only the placement rules have become a little more difficult. The local case in the form of a grid is divided into cells, and the placed item, depending on simple logic (dimensions in this alteration), requires a personal number of slots. In general, it’s not always possible to take away all the good, but it’s worth keeping in mind that by simply clicking “Backspace + Del / Page Down” the item can be rotated horizontally or vertically, which is very important if the task is to move objects with a base that is not multiple of each other .
2. Another fundamental point in time is structuring. In order not to count the stock of the wanted cartridges throughout the case, it is better to mark all the boxes found as “neighbors”, first-aid kits (herbs) are also affected. Besides, it's also aesthetically pleasing.
3. By the way, by default, when registering tools, the colorless cursor moves directly to the first cell of the upper left corner, in accordance with this, the most frequently used item (weapon, most often a pistol) should be placed in this zone so that it can be instantly grabbed in critical revision.
Rule three - move to the rescue
Have you heard prudence: “is movement life?” Here it is, as if by no means vital. In fact, unconsciously accepting the "tank" formula, which means the conduct of the battle from full statics, two factors become decisive:
1. Placement - initially chosen position for attack. It is better to start a duel, being on a hill, or else to foresee a retreat plan;
2. Footsy - the knowledge to maneuver in the resulting alteration. Standing rooted to the last (cartridge?) is a step towards a restart, during “aggressive negotiations” you should behave like this: release a batch of lead on the nearest Ganado or both (if the situation allows), then take your legs in your hands and move to a safe zone at the same time, with the help of camera control, evaluate the positions of enemies and apply the individuality of the terrain, and similarly to the territory against opponents.
Rule four - the seller is very helpful
The game often gives the gamer a local monetary unit, they are pesetas, which have the ability to instantly settle in pockets, but where to spend them (with reason, obviously)? The main way to purchase and improve weapons (more on this a little later) or to purchase items for them, like a stock or an improved sniper scope. This is done at a meeting with an intermediate businessman like Switzerland. Its other purpose is to take from us a part of unnecessary cartridges or grenades (yes, this also happens) instead of "free" throwing out of the toolkit.
Rule five - do not forget about the map
Kind creators from the first moments of the game generously provided Elena and us with a full-fledged detailed map of the territory, which has a legend and allows you to effortlessly find the location of targets, find out which doors are closed/open, and simply get other useful information. Don't be ashamed to apply it.
Returning to the topic of a businessman (Is that all, Stranger?), for any large territory (village, castle, island) you can get a wealth map for a nominal fee, which ingenuously marks all the precious “goodies” on our radar (“Asterisks”). This not only makes the process of identifying them noticeably simple, but also delivers a real benefit in terms of cost / return. Then the same seller will redeem the found valuable things from us again, of course, at low prices.
Rule six - work with herbs
In the fourth issue, the guys from Capcom did not renounce the system of healing badyagi, for this reason, if we want to heal our own wounds (mental, alas, they do not belong to these), we must sharpen our own eyes on the search for 3 varieties of healing herbs: greenish ( H), reddish (K), yellowish (Y) with the following mixing.
All plant and potion mixing recipes:
1. Z+Z+Z or Z+K one hundred percent restores the state of health;
2. G+F replenishes the health meter by fifty percent and slightly increases its largest smell;
3. Z+K+Z not only replenishes lost health points, but also increases the counter personally (the most advantageous option);
4. K + W is worthless without greenish, cannot be used.
Rule Seven - How to Save Ashley
It is no secret that the young presidential (!) daughter, after her own rescue from the clutches of cultureless vandals like Ganado, becomes a prerequisite for migraines and blazing places below the back already for us. She has critically insufficient health, she cannot fight, fire or carry additional things, and she can also be trivially "dragged" from under Leon's snobel, in which case she will scream with her thin voice, which will echo in gloomy horrors.
But a certain number of simple actions will help keep the failure rate to a minimum. Firstly, you don't have to constantly keep Ashley near you, especially since Leon is, in any case, the main object of the enemies' enthusiasm. Secondly, you should not throw the presidential daughter anywhere, in other words, empty apartments near the transitions to locations, otherwise you will not count her very soon. Thirdly, there are a lot of deliberate places in the game in which Ashley can hide, like dumpsters (don't worry, they are empty!). And yet, if you are especially kind to your own loud-mouthed partner, you can increase her health in the same way as yourself (yellowish grass).
Rule eight - choose a weapon and make it powerful
Resident Evil 4 shows a lot of weapons and any one way or another is useful, for this reason there is something to think about when choosing a suitable individual gun. I will try to sum up my own skill of use and present the ideal option in any category (without bonus guns). All weapons in the game are divided into the following classes:
1. Pistols are the most commonly used and common weapons, the best choice for eliminating the perfect many opponents.You need to get rid of the debut "Handgun", but as a substitute, I advise "Red9", which combines the highest damage and a capacious store. It also sounds great and has a cool reload animation;
2. Heavy pistols (pistol and magnum) - the default here is “Broken Butterfly”, it may not be replaced by the more wonderful “Killer 7” without improvements, especially if it was not bought, but was (in chapter 4-1);
3. Shotguns - the starting "Shotgun", of course, with a small update, you can use it until the most final credits, but it's more correct to suspend your own choice on a leveled and safe "Riot Gun";
4. Sniper rifles - from the acquisition of "Semi-automatic Rifle" for the sake of "Rifle" you can give up with a measured conscience, the latter is massive and takes up little space in a backpack;
5. TPM - an exceptional submachine gun in the game, but what a! Unsurpassed for high-speed destruction or emergency "stopping" a bunch of enemies, however, at first it is not very effective;
6. Grenades - there are 3 types: explosive (more universal, take 60% of the total number of all grenades), light (can help to instantly get rid of the "opened" parasites of any level, take 30%) and incendiary (only 10% , because their usage is very specific to the newcomer).
There is probably no perfect pumping formula, but you can start from something, so first we pay attention to the damage, then we don’t neglect the market’s capacity, then the rate of fire and the reload period.
A certain number of required recommendations at the end
1. In chapter 1-1, without further ado, free a trapped dog. Good will return to you without fail;
2. We saw a chicken, you can drive it a little, physical overload will not interfere, but at the end of the utility you will find an edible gift;
3. Equipment is not just a collection of weapons and supplies found, but also a good opportunity to stop the game by taking a meditative pause;
4. From time to time it is useful to glance not only at the edges, but also at the tops of trees, twisted nests and shot crows in this area are constantly rich. Likewise remember to enjoy portraiture in the castle;
5. Axes thrown impolitely at you can be stopped with an accurate hit, and lit sticks of dynamite, when in contact with weapon lead, create an instant stir;
6. Leon is invincible... in a sense. In fact, it’s impossible to die from fire or fall into the strong embrace of a bear trap, but this does not mean a critical loss of health points;
7. The "shooting range" mini-game is not only a step towards obtaining an achievement, but also an easy opportunity to earn a certain number of thousand pesetas for any one hundred percent completed row of figures;
8. Stunning enemies with the next melee attack/finishing with a knife is a nice way to conserve ammo and save nerves. To do this (in fact, to confuse the enemy), you can use light grenades or carry out clear single blows with a knife to the head area. By the way, if behind the back of Ganado, on which a hand-to-hand attack is being carried out (for example, a kick), a couple more villainous muzzles hid, then recovering in flight, he will take them with him;
9. There are only two songs hated by almost everyone in QTE (on the Xbox 360 pad): “X + A” and “LT + RT”, having trained your fingers several times, you won’t press “by”;
10. Some wealth should not be sold at the first opportunity, from time to time it should be inspected if there are recesses in them for adding expensive pebbles. This will greatly increase their final cost;
11. There are only a dozen achievements in the game, 10 of them are easy to get during the first passage on the "Norma". But to open all the outfits, it is mandatory to finish “Separate Ways” for Ada Wong, she also unlocks the ability to choose a “knightly” suit for Ashley on the “Professional”, which, well, very thoroughly, can help get the enlightened “A Heart of Steel”;
12. Remember that, despite the fact that the real horror movie from the “four” has disappeared, there is no need to destroy everyone and everyone, from time to time beloved sneakers are smarter than a huge gun in your hands;
13. Stuck on the boss and don't understand how to calm him down for a long time? There is an exit! And it's "Rocket Launcher"! This single-shot unit completely destroys any opponent on the spot, but with the last fundamental limitation, if the RPG is used at the final step of the fight (it affects the leaders).
Game page: Resident Evil 4.