ZARYA-1 - Passage of the game for a good ending

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Survival quest STATION ZARYA-1 is a text-based survival quest with elements of science fiction, horror and a bit of humor.

In this game, you will be able to influence the story with your choices, thereby creating your own adventure. Dedicated to fans of Alien (Alien), Dead Space (Dead Space) and Lifeline.

Story

In 2021, humans picked up an unidentified signal from the dark side of the moon, immediately after sending four daredevils to investigate its source. You have to observe sent astronauts and make important decisions that have direct consequences for the plot and characters. Each decision can bring you closer or further away from the truth.

Peculiarities

  • Mind-blowing atmosphere, a mixture of science fiction and horror in the style of Aliens and Prometheus, seasoned with a pinch of humor
  • Communication with astronauts unfolds in real time
  • You can influence history and its events through the choices you have to make.
  • In case you need to postpone the device, the team will contact you via notifications in case of emergency
  • There are several different endings in the game, among which there are happy ones :)
  • In the event of an emergency with the team, you can roll back the history a few steps back and make a different choice
  • One of the features of the game, and what makes it different from other text-based quests like Lifeline, is the photos that the team will send you while investigating an unknown source.

Full text walkthrough - good ending! Right answers:

1. What's going on?
2. Reception?
3. What just happened?
4. Mission, reception!
5. Move out. We don't waste time.
6. You are five kilometers from the source. It can hide the relief.
7. Reception?
8. Watch out, Sergeant. Baska, look after him.
9. Sergeant, how are things upstairs?
10. Mission? What happened?
11. Are you safe?
12. Of course. We look forward to your readiness.
13. Good luck mission!
14. Mission, I hear you. What is your status?
15. I sincerely hope that this is not a strange obelisk in the center of the excavations.
16. What do you have on the left? Is there a faster descent?
17. The sooner the better. Mission, look for the shortest path.
18. It's good that everyone is safe.
19. Your opinion, Mission?
20. Beware, Mission. Successful falls are rare.
21. Head, try to open the door.
22. Anything else that draws attention?
23. How would they carry supplies?
24. Maybe in a natural way?
25. What is there, Mission?
26. What else do you see?
27. Are you sure you can't continue?
28. Glad to hear from you, mission.
29. Where are you now?
30. Great, let's continue.
31. check next.
32. be careful.
33. There inside ... People?
34. He tried to survive inside?
35. What does this mean?
36. Wait. What's in the letter?
37. Report, Mission.
38. Lighting should be sufficient.
39. Return to the second door. Maybe this is the best way.
40. Any hints about what is behind the door?
41. Undermine the door.
42. All intact?
43. Cooking?
44. Surgeon? Everything is fine?
45. Open the door to the break room.
46. ​​No, since choosing between a warehouse and a blood trail.
47. He definitely doesn't talk to Sledak?
48. For example?
49. Talk to Sweet.
50. What is this room?
51. Have a good rest, Mission.
52. Missy, we accept.
53. Of course, Mission.
54. Administrative rooms are a logical choice.
55. How does this help us?
56. How will we get the data?
57. Are you sure the data is on it?
58. Will we be able to read data from it?
59. How is this possible?
60. I allow. But only in case of a threat.
61. Mission, answer.
62. Get out of there! Now!
63. Get out of there! Quickly!
64. You broke away from ... that thing?
65. You won't miss this place?
66. Any other ways to download it?
67. Can you neutralize her?
68. We will save your parents, Surgeon.
69. Permission granted.

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