Resident Evil 2 Leon Walkthrough 4: Police Station - Maiden Medallion

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Finding the final medallion and exit. You have already collected two of the three medallions in Resident Evil 2 at the police station. There's one more to grab before you can find your way out. This guide starts after you find and place the unicorn medallion in Resident Evil 2: Remake. Below, we'll help you solve each puzzle, open each door, and find each of those precious, precious bullets on your way to the Virgo Medallion.

Find three medallions

Visit the product box and typewriter at the front desk. You can move whatever you need to free up space, but keep the Red Book in your inventory. Go upstairs and this time turn right. There is nothing to collect at the far end, so just go through the door to the Waiting Room. Take the green herb from the table and take the guidebook on the table. Open the blue shovel door and go through.

Art room

Turn left, then take the first door on the right to find the art studio. Take the weapon locker keycard from the table in front of you and the art article: Red Stone Magazine on the left. Turn right and head towards the armsless statue at the far end of the room. Take the left hand of the statue from the table on the right and connect it to the Red Book from the library. Place the left hand with the book on the statue. He will loosen his grip on the scepter. Examine the scepter in your inventory by rotating it until you get a button hint. Press the button and you get a red gem (key item), “expensive looking gem.” Feel free to put this in the box as soon as you can. You won't need it for a while.

Hallway

Return to the hallway and turn left (south). Run past the door to the Waiting Room and down to the far end. Walk down the hallway to the left, then grab the green grass on the windowsill next to the front door.

Fire escape

Head through the door to trigger a quick cutscene where people seem to be more interested in flirting than, you know, the zombie apocalypse taking place around them. Once the cutscene ends, turn left and take the wooden planks. Turn around and go to the door. There are also pistol cartridges on the adjacent barrel. Take the cutting tool from the toolbox and use it to cut the lock on the door.

Hallway

You will return to the house next to the watchman's room. There's a zombie crawling through the window right next to you. Deal with this, and then close the window. Walk along the wall to the right and cut the chain on the door to the East Office.

East office

Turn left and take the green grass from the low table and the grenade from the table. The zombie will come through the window and there is already a zombie officer here with you. Use tables to keep some space between you while you work them. Check the collapsed officer next to the window for bullets. Follow along the tables to the other end of the room and grab the electrical part from the table. The office on your left has a round handle (for a men's locker room) and some high quality gunpowder (which can make shotgun ammo). If you are short on space, you can leave them here.

Go to the door on the west side of the office and move the chair. Deal with the zombie waiting for you in the hall, then turn left. Place the electrical part in the box on the wall to restore power to the East Corridor shutter and return to the main hall. Don't forget to go back and grab (at least) the round handle now that you have room in your inventory.

Visit the item box and typewriter while you are here. You can use the blue shovel key to cut through the West Office right from the main hall, but there are a few items to pick up and a shortcut to open if you go the long way.

Reception and hallway

Stay at the south end of the main hall and return to the reception area. Go to the corridor. Deal with any zombies you come across and continue down the hallway all the way to the operating room.

Operating room

Use the cutter to open the door and go to the next room. At this stage, you can abandon the cutting tool. Pick up the electronic device from the table in front of you, then turn left. Note the combination on the board on the left - the cap - for the men's locker room (we'll go there in a minute). Take the green grass from the filing cabinet and the stun grenade from the stack of chairs. There are also some wood planks here, if you want to go back a little to secure the window. Go through the door next to the pile of chairs and into the hallway. It is next to the safe.

Main security room

Return to the security room. Use the Weapon Locker Keycard to unlock the Weapon Locker. Take the W-870 shotgun and ammo.

Men's locker room

Return to the street and to the stairs. You can visit a box of items in a dark room and a typewriter on your way. Go up to the second floor and return to the men's locker room. Try your new shotgun on any zombies that have popped up since you were last here. Go to the dressing room, then straight to the locked locker. Enter the combination you just learned - CAP - and take the shotgun shells inside. Turn left and place the round knob on the valve to turn off steam. There is nothing here or in the next room, so just keep going until you finish your shower. Turn left and click on the lockers. Take the gunpowder from the first (second empty), then go through the door. Take the Shotgun Ammo from the bench in front of you, then head down the hallway where you will meet your first slime.

Star office

After the Licker has licked, continue straight down the hallway to the STARS office. Inside, take the red herb to your right, then dive into the office on your left. Take the battery off the table and combine it with an electronic gadget to create a detonator. Go to the desk and read the inner note to find the combination for the safe in the East Office. Back in the main stars office room, head over to the jacket and guitar. Take the shotgun cartridges from the table and the grenade.

Take the FIRST AID SPRAY and HIGH QUALITY GUNPOWDER on the right side of the room. The computer and locker on the left side of the room are tempting, but there is nothing you can do here now. Return to the corridor. Turn left and follow the corridor. At the far end, just outside the locked door to the laundry room, open the door to the living room - here you got the unicorn medallion earlier. Go to the library and return to the main hall.

Western Security Office

Visit the main concourse box and typewriter item if you wish. Go to the Blue Shovel Door halfway to the west side of the room. Open it to return to the West Office. Continue through the office along the left side and head to the attached office at the back. Check the internal memo again to remember the safe combination - left 9, right 15, left 7 - and open the safe for another bag on your thigh.

Back to the west vault

Go through the door opposite the office to return to the hallway. Climb the stairs to the third floor. Head back through the hole in the wall and follow the corridors to return to the West Storage Room. Make your way through the storage room to reach the convenient C4. Place the detonator on C4 and back away. When the cage is open, head inside to the statue.Enter the last set of symbols - a woman's head, a bow, and a snake - to collect the maiden's medallion. The drums are rusty on this statue, so you'll have to pay close attention. Use the image in the gallery above to help you. Once you have the medallion, deal with the zombies and licks that appear in the main storage room.

Find a way out

Return to the main hall along the path you prefer. Place the maiden medallion on the goddess statue and then step back when your exit appears. Don't worry about visiting a box or typewriter right now — you're about to find another set. Go down the stairs to the secret room. Take the shotgun shells next to the police station model to your left and the gunpowder on the table. Click on the box and typewriter here, then exit through the open door and into the waiting elevator.

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