Walkthrough SpongeBob Squarepants

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The game will play for different characters of the well-known cartoon Sponge Bob Square Pants, who need to solve quite a few mysteries of the underwater world.

We play as SpongeBob.

We take an alarm clock on the barrel on the left. We speak with Gary, but we do not learn anything interesting. The chest on the left is locked. We go down. We pass by the main exit and get into the living room. The TV is too loud, and the remote has disappeared somewhere, and for some reason the phone does not want to show signs of life. You have to figure everything out.

We go into the door on the left - this is the bathroom. We click on the bathroom and SpongeBob will take a shower on his own. We approach the sink and take the toothbrush lying on it. There is nothing more to do here.

Now we go to the door on the right - this is the kitchen. We take a spatula on the table, and in the refrigerator we find an ice cube. We return to the bedroom and open the chest with a spatula. We take clothes from it. Now dress up SpongeBob. To do this, simply drag the clothes from the inventory to the main character.

Finally, you can appear on the street. We return to the kitchen and exit the door on the right. We speak with the telephone master, and then we use an alarm clock on him. We click on the remote control and SpongeBob will do everything himself. The phone worked.

Now we go to the main exit from the house. It's time to visit the neighbors! First, let's go to Squidward. We pass to the dining room and look at the board with the neighbor's new number. The sponge will remember it. We go up the stairs and go to the bathroom. We talk with Squidward and beg him to give us toothpaste. When the conversation has exhausted itself, turn off the tape recorder and go outside.

It's time to visit Patrick. In a conversation, we notice that our neighbor has our TV remote control. We agree on a barter exchange: we give Patrick an ice cube, and he gives us a remote control. The cube has been in our pocket for a long time, so we calmly give it back and get the long-awaited remote control.

We return to the main character's house and turn off the TV with the remote control. We click on the phone and Sponge will do everything again without our help. So, Squidward is distracted!

We run to a neighbor in the bathroom, go to the sink and take toothpaste. We combine the brush with the paste, and then click the resulting object on the Sponge's face in the mirror.

We play Plankton.

We go to the door. On the table we take a wrench. We speak with Karen. Let's go right. Here we select the mop on the right and look at the evil plan in the bottom drawer. We now have a target. We throw a wrench at the mechanical SpongeBob and return to the first screen. We change the menu with a mop and quickly run back to the laboratory, where we select a jetpack. Putting on a jetpack, like clothes on SpongeBob, we exit the Garbage Bin.

We go to the left corner of the screen. This is where the mini-game starts: you need to fly to Neptune's castle while avoiding the jellyfish. It's easy and shouldn't be a problem.

Doletev, we go to the gates of the castle. On the way we turn left into the stable. Talk to the seahorse overseer, although you can't call it a conversation. In the corner we take a horseshoe.

We return to the previous screen and enter the castle. We go to the left, that is, to the library. We speak with the clown and take a thread on the carpet. We combine a horseshoe with a thread and we leave. We pass along the corridor to the door with the button on the wall. We hook the horseshoe with a thread to the nail above the button and press the button. Here we are in the throne room! We go a couple of screens to the crown and take it.

We play as SpongeBob.

We speak with Squidward, learn about the pass. We enter the kitchen, and on the right we take tongs. Before leaving, you can talk to the guy at the table, but again, this will not give anything useful.
On the street, you can exchange a word with the telephone master and with Okun Okunovich. But we need to go to the Krusty Krabs 2.

We go and talk to the girl. There is nothing more to do here. We go to the right to Goofy Guber. When you get there, talk to Morty. We need to get fried ice cream. We will talk with Goofy Guber, with a familiar guy and go left to the bar. We get ice cream from the seller and return to the Krusty Krabs 2. We pass into the kitchen. We connect tongs with ice cream and dip it into boiling oil. We return to Morty and give fried ice cream, we get a pass.

We go to the Krusty Krabs and go down the poles in the kitchen. With the help of the pass, we open the door, go down the elevator and sit in the hamburger car. At the gas station, we speak with both owners, and then we go inside the room and take the text of Goofy Guber's song in the urn. We go abroad and enter the brothel. We go to the right and talk to the twins. As a result, we give them the notes of Goofy Guber's song. We go into the bathroom and click on the soap dish, it is empty. We return and ask the bartender to fill it. Again we go to the bathroom and click on the soap dish again.

We play as Mindy.

Open the cabinet door and take a dirty mirror. We swim to the door and select a jar of glue on the chest of drawers. We return back. Open the window and smear the window sill with glue. We go to the door. We sail to the library and take a book there. Now back to the hall and up the stairs to the dungeon. We speak with the jailer and give him the book. We give a dirty mirror to the polisher. We go to the throne room. We give the page a clean mirror and go out into the street. We go to the stable and open the gate.

We go to the right to the hotel. Enter the Hotel Abyss. Talk to the manager and go down the corridor. Enter the first room. Talk to the guest and look through the holes in the floor. You can also go to the second room, but there is nothing interesting.

Exit the hotel and go right along the road to the caves. Patrick will stay outside and SpongeBob will enter. After talking with the researcher, do not forget to take a flashlight from him. Return to the hotel. Go to the first room and highlight the holes in the floor with a flashlight. Talk to the manager again. Go outside and enter the room under the hotel. Next to the bed are Mrs. Helen's pearl beads. Return them back and you will receive a Focusing Sphere as a reward. Again go into the caves and go into the corridors of consciousness. Just go through the corridors in the order in which they will be highlighted. The order is different for every game. You have to go through 3 corridors. Talk to the old man and show him the sphere. He will let you into the corridors of consciousness part 2. The same, only 4 corridors. Now enter the pink gate of Fabrication. Finally arrived. Put the sphere on the pedestal. A beam appeared, removing the fog. Go towards the beam across the plains.

We play as SpongeBob.

We go to the right to the hospital. We speak with Jacques and go to the hospital. We speak with the secretary, go out and take the sea urchin bone at the very bottom of the screen, then give it to the secretary. We pass along the hall and go into the observation room. We speak with Dr. Louis about the revolution and get a stethoscope. We leave and we speak with Jacques, and then with Marius. We get a revolutionary large size vest. Here is the top view. You need to get parallel to the bottom of the screen. Arriving, we pass by the store to the hot springs. We dip the vest into the springs and put it on. We return to the store and tell the seller the password and go to Octavio. We give the stethoscope.

Play as Patrick and SpongeBob

Let's start with Patrick. We jump off the table and go to the back of the store. We climb onto the stand and climb the cash register, and from it we jump to the button. We jump down and take the bow. We resort to SpongeBob and use a bow on him. Now we play for Sponge. We jump down and run to the front of the store. We grab the crown and give the tear to the exit. We go to the right and raise the shell. We go down the stairs and dip the shell into the resin. Let's go to the ocean. On the way, talk to the treasure hunter, and take a stick from the shore. We combine the stick with the shell and dig out the chrome whistle with the resulting shovel. We blow into it, thereby calling on Hasselhoff.

We play as SpongeBob.

Let's go to the Krusty Krabs. We speak with Plankton and exit. We talk with the musician and go two screens to the right, that is, into the Trash Can. Screen on top.You need to collect all the Krabby Patties and not get caught by the robot. Then we take a blinking sub-this-frequency emitter from the ceiling and exit.

Repeat the Pacman-style process and exit the Bucket. Back to the Krusty Krabs. The musician was also caught, so we take his guitar, amplifier and enter. We go past Plankton to the warehouse. In the saucer we select the loudspeaker. We combine the amplifier, loudspeaker and sub-this-frequency emitter with each other. We leave the warehouse and stick the resulting mega-amplifier into the socket to the right of the door. We use the guitar on the amplifier. Again a mini-game: each string has its own color and there are notes of different colors. As soon as the note flies past the desired string, it is highlighted. At this time, you need to click on the string.
The notes will go faster and faster and after a certain time everything will end.

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