Sherlock Holmes and the Secret of Cthulhu - Text Walkthrough

Pin
Send
Share
Send

The latest detective quest takes the gamer to the famous Baker Street. Sherlock Holmes and Professor Watson investigate a kidnapping case.

In this novel, as it turned out, a mysterious sect of fanatical followers of the deity of madness Cthulhu was involved. A chain of terrible evidence leads inexorably into the world of the other world. A graceful battle between reason and magical superstition unfolds in an interesting game based on the arguments of the works of Arthur Conan Doyle and Howard Philips Lovecraft.

Baker Street

There are matches on the table.
Go out into the street, talk to the boy, take the newspaper.
Find out from the policeman the way to Barnes' bookstore.
One book is on the desk near Barnes's desk, the second is a bit to the left on a table with a snow-white elephant.
Go back - meeting Watson.

To the left of the house is a barn. Examine the lock, on a carnation in the clearance of the door - a piece of cloth. Inside, examine the sketch, then the cauldron, where the ball lies in the upper left side of the screen.
Examine the traces of the barn near the fence: take the scales, measure the volume with a tape measure, see the lack of a nail on the right sole.
Behind the fence, on the other side, a ladder lies a little further, take it, go back, examine the fence and take the fibers.

Examine a piece of tissue under a microscope.
Examine the scales under a microscope, separate one scale with tweezers.
Put the ball under the microscope, apply a scalpel, collect small balls with tweezers. Put the balls on the device on the left, take the lower left vial of "acid" acid and add to the balls, light a candle with matches.
Examine the fibers under a microscope, take a particularly dirty piece of fibers on the right side above the curl with tweezers, apply to the device on the left. Fill the top left bubble with "water".

For Watson: go out of the house to talk with the boy with newspapers.
In Barnes' shop, take a book between the shelves on the table near the chair. Go to Holmes. Result to Holmes' question: Dock or Wharf or Thames. Port or Wharf.

Berth/port #13

After the dialogue in the pub, then with the lady, take the pelican hairpin from the altar.
At the exit from the house, on the right side, there is a rope on a stack of bags.
Talk to the postman, go further, then to the right through the flooring of the boards, knock on the door with a bottle, then with a hairpin.
Open the parcel in the backpack with a penknife, pointing the latter at the first.
Go back to the bar and give so long expected, get left.
Talk to the bartender, examine the table.

Hangar №13
It is located a little closer to moonshiners - in front of the boards to the left, illuminated greenish doors. Examine the gap above the door.
Tie a hook with a rope, apply to the door.
For Watson: around the right corner of the hangar, clean the window and use the mouse-controlled hook to pick up the lock lying on the floor to hit the door latch with it. Move mouse up/down/right/left. It simply has to be done.

Inside, take a crowbar from the right side, open both boxes, between them raise a bloody pin and a page. Examine the footprints at the door in the floor.

To open the doors in the floor:
A rope hanging on 2 pulleys (blocks) near the doors in the floor is tied to the door handle.
Push the cauldron hanging on a rope to the left of the entrance once, it will find itself under the water tap. Open the valve, which is located on the pipes on the wall lower, to the left of the current position of the boiler. When the boiler is filled with water, push it all the way to the boards. Climb up the boards to the boiler and tie the end of the rope from the pulley/block to the handle of the boiler, and cut the other rope with a knife.

Put the lantern on the stone stand.
To open the door: press the keys with the signs found on the table in the tavern. left: top and middle, right: top and bottom.


hangar basement
On the left wall: on the table there is a box with hairpins, later on mattresses there are more tables: on the first one, examine the jug of drugs, on the second, take a box with a worn label, examine traces of opium.
On the right wall from the entrance: take coal from the box, then later examine the mattresses for rags in the blood, on the right side of it examine the sketch on soot / dust on the floor, to the left of the rags take paper.
On the altar: examine the body, examine the right hand with traces of soot/dust, take the figurine of Cthulhu, examine the left hand with a prick of the thumb, apply paper and charcoal on the pedestal for a sketch.

Baker Street
In the backpack, use the knife on the box.
Powder under a microscope, take granules with tweezers, put in the left apparatus, light a candle.

Berth #13
Talk to the bartender, go to the house with an anchor and closely examine the documents on the barrels.
Examine the footprints, take the key, measure the footprint, examine the upper left sole without a nail.
Follow the footprints, open the door, take the label.
Return home.

Baker Street
If you were careful, you understand the result of Sherlock's question.
Switzerland, Switzerland.

Dark Edelweiss

Reception
For Watson: talk to the nurse, then to the doctor.
Take a syringe, apply it to a glass of water, take a bottle of sleeping pills.

In the cell
Move a certain roller / twisted blanket close to the bed, use a jacket from the toolkit.
Check the neighbor, take a bowler hat and a spoon close. Put the bowler hat to the roller, apply a hat from the toolkit.

How to open the cell door:
Apply the spoon to the castle.
To open the chamber door, it is necessary to fold the numbered components from 1 to 10, rearranging them into 4 grooves: 2 above and 2 below their assembly point, while the upper and lower grooves fit only one element.
1 8 4 5 2 6 7 9 3 10.

Let the top two grooves be named A and B, and the bottom two be named C and D, respectively.
Move elements:
10 to B, 3 to A, 9 to B,
7 - C, 6 - C, 2 - D,
5-C, 4-C, 8-B
Now they can be collected in order on the middle chute.

Get the key from the gap in the wall to the left of the door to the workshop. Open the door, take the crowbar directly in half of the room, give it to the needy. At the top, where they took sleeping pills, near the door, take a bunch of keys, open the cupboard with a spoon and take a dressing gown.

Enter the door on the right side of the cabinet, examine the 2nd doors on the right wall, find a pot in the garden, draw water from the fountain into it.
Return to Holmes' cell, open the door to the left of the cell with the keys, talk to the woman.
Go to the workshop and open the opposite door. Save a video game for each option. Talk to the patient.

How to navigate with the orderly behind the net
Return to the cell, to the laboratory - to the room with the orderly. Holding CTRL, go to the first table, take syringes from below, examine the devices on the table.
Go to the workshop, take a caliper to the left of the entrance, measure the syringes and pipes lying on the boxes. Take a 16mm tube, apply a 15mm syringe to sleeping pills, then to the tube.
Return to the laboratory, save, and, holding CTRL, go carefully to the second table back to back.

Customer support
Behind the grid, take crystals and a jar with a symbol. Examine two cans on the floor. Examine the book and the body of the orderly, in the laboratory on the first table, take the doll.
Go to the patient at the workshop and give what you want.
Go to the patient and return the chrysalis.

Release the birds!
Go to Fräulein Müller's door, open it with the acquired key, inspect the table, take a braided bottle, glasses, a note. Above the table on the right side, take a knitted mesh. Examine the clothes in the locker.
You can go to the garden to open the cage. The orderly moved away from the far door, to go through to check what was there.

smoke screen
Fill the bottle with water from the fountain.
In the laboratory room, behind the grid on the shelf on the right side, take a bottle of chlorine, apply a tin can to a can of potash, weigh water and potash on the scales on the first table. Use the bottle of water on the chlorine, then on the potash.
Apply on the kitchen door to smoke Fraulein Müller.
Inside, on the 1st table, take a rope, on the second - a note.

Closed floors
Take an anvil from the workshop.
Return to the sick Becker, take the table on the right side of the cell.
Go to the grid with 2 levers, put a table under them, hang the grid on the lever, put the anvil in it. Tie a rope to the table.
Go through the first open door. On the floor, find the rope from the table and pull it.

Well
After going down, go to the left, see the bloody footprints. Apply the spoon on the door. Again, a lock with grooves, but a little more complicated.
6 2 4 10 5 1 8 7 3 9.

9 - B, 3 - A, 7 - C,
8 - C, 1 - D, 9 - C,
5 - B, 10 - C, 4 - B,
3-B, 2-B, 6-A,
Place elements 1 to 6 on the middle groove, from groove "C" move elements 7-10 to groove B to reverse their order, and place them on the middle groove. Take the key on the left behind the door, examine the well.

Doctor's office
Go from the stairs now to the right corridor, talk with the patient, open the office with the key. Examine the skull, chest of drawers with novels of the disease, read Wolf's epic.
Take a poker near the fireplace, open a drawer with it. Take the key from the table.
Open the door locked in the office with a poker and examine.

Return to Becker's cell, (the lattice door opens from the inside with one lever, as opposed to the door itself), along the corridor to the right, open the door with the key. Take a letter on the table, find a false beard on the shelf.
Return to Wolf, connect glasses and beard, "picking up" this, talking with the patient. Read the epic of a stranger in Zhigax's office.

How to open doctor Jygax's secret room:
[1] exit the office, stand facing the door, turn on the torch to the left of it;
[2] go to Wolf's chamber, stand with your back to it, turn on the torch you see;
[3] go to the corridor with the well, face the dead end, on the left is the 3rd torch.

Answer to another question:
Light of Abyss, Light from the Abyss

Where and how to hide
Go to Zhigax's office, read the note from the kitchen.
pull three times for a short rope and once a long one.
Open the chamber of an unknown patient with a spoon.
Exit through the door, find a disguise on the shelves: a hat and coat.

Answer to Holmes' question
New Orleans, New Orleans

USA

Search for information
Go to the right on the way, talk to the man with the gun, give the means to lubricate the vocal cords.
Go through the huge gate, through the yard with the dog, and all forward. Find what you want, give money.

Chase
The pursuit is long enough, the music is funny, the roads are insignificant, they won’t run far without you, the slow poke can take a breath in a relaxed way.
The bulldozer must be bypassed from behind by closing the door.
From a wooden platform with 2 boxes, you need to drop the final ones, in which case you will be raised.
Sherlock can jump to the next rooftop, yes.
Use a fallen ladder to "move" on it to an adjacent roof.
Break in the wall.
The boards will collapse - get over with the help of a bag on a rope that hangs close.
To stop the blades, you need to push the metal "meat grinder" into them.
Down the pipe.

french quarter
Ring the bell, talk to the woman.
Use a knife to open the bolt in the stable. Inside on the table, grab the nails.
Find the stuck rods in the flowerbed and take, examine the well-groomed flowers, the fountain and the raccoon, which must appear between the fountain and the huge tree.
Look into the house from the dark entrance, see the footprints on the floor. Look in the opposite door, examine the ham on the table, take the basin from the sink.

For Watson: draw water in the fountain with a basin, take it to the needy, wait a little, explore the place under the horse. Return to Holmes.

Examine the traces to the living room, at the living room door to see blood on the wall, on the outer back of the fallen chair, on the candlestick. Examine the papers in the fireplace. Take champagne in the locker near the window. Examine the dead body, his fingernails.
Examine the traces near the open opposite door, open the door where the traces lead.
Near the adjoining door, examine dirty footprints, see fingerprints through a magnifying glass.
Look into the room, examine everything, move the bed in the leg area. Pick the floorboard with a knife, get found.
Walk the route along which the body was dragged, as far as the steps of the veranda, examine the tracks, and continue along the path forward to the mosquito gate.
It's time for the 2nd floor of the house. Take a letter in the little room on the table, take books in the locker with a globe on the middle shelf in the center and on the lower right side. Examine the wood box, take the pipe. Take a piece of paper on the table by the bed.
If everything is successfully examined, then Watson will say about the following, that he found the safe.

How to open the safe:
A clue in the newspaper clock puzzle.
For each of the 12 digits, you need to specify the number of divisors.
Those. 1 is only divisible by 1: the answer is 1,
2 is divisible by 1 and 2: divisors 2,
3 is divisible by 1 and 3: divisors 2...
7 is divisible by 1 and 7: divisors 2...
12 is divisible by 1, 2, 3, 4, 6 and 12: divisors of 6.
answer ______ real number
1 2 2 3 __ _1 2 3 4
2 4 2 4 ___ 5 6 7 8
3 4 2 6 __ 9 10 11 12

Exit to the balcony, open the door. Rush to the stable, take a huge log. near the log for chopping firewood.

Return to the room, take the horn from the table and return the goat's head on the wall.
Place the pipe taken from the box on the table with the soap pattern.
Direct attention to the pressure plate near the goat, take a tree in a tub on the balcony, put it on the stove, apply a rod from the flower bed to the iguana's eye on a huge spectacle with people in the boat.
Take documents from the table, examine the closed cabinet.

Return to Watson, go to the gate with mosquitoes. Go to the lemon tree and pick one lemon, give it to Watson. Examine the path with traces of blood, go to the pier, examine the rope from the boat on the left peg. Return to the garden, pick 3 different flowers.

jetty
Talk to the owner of the brothel. Collect a bouquet as in the photo from plucked flowers and give it to her.
Transfer by card to Champagne, give a bottle of champagne.

Arneson's house
After a careful study of everything, it will not be difficult to answer Holmes' question. Racoon, Raccoon.

Go to the kitchen, take a ham, put it in the garden where the raccoon appeared.
Connect nails with boards and a hammer. On the balcony, in the place where the lemon tree stood, apply a ladder to the wall.
You can open a locked cabinet in a secret room.

Search for the missing
Transfer by card to Champagne, give funds.

I won't explain how to swim, you don't get lost there. It is necessary to find a cobblestone in the blood and a tree with the dead. Examine the dead, a cursor will appear on the 1st of them, shoot.
On the peninsula in the hut, put the figurine of Cthulhu on the sculpture.
Examine the sacrificial body.

Home to London

Baker Street
Another question from Holmes. Now about the code memorized by Devi.
687954312/21467983934217588123
65497527619385798642124538971

59724861337589214829743659675
248198256371

Solution:
The first part is the cipher key, these are 9 non-repeating numbers 687954312/
The rest must be parsed into 8 digits with an eye to the ninth: if the 9th digit repeats the eighth, then it must be discarded in the next portion of the digits.
21467983 — 5
93421758 — 6
812365497 - complete set
52761938 — 4
57986421 — 3
24538971 — 6
SPACE. the space is important, it's part of the cipher.
597248613 - complete set
37589214 — 6
82974365 — 1
96752481 — 3
98256371 — 4
The line turns out: "56436 6134".

Port/Berth #13
Talk to the bartender, find the map.

Here you can already guess that the answer to Devi's riddle is the coordinates on the map.
56° 43’ 6’’
6° 13’ 4’’
You need to click on the dot on the edge of the island ARDNAMURCHAN.

Baker Street
Return to the bookstore.

Scotland

Peninsula
Examine the sphinxes, take a crowbar from the right one and use it on the door.
Go to the hut above the lighthouse, find a rope in it, examine closely the barrel of water.
Find 3 geysers near the lighthouse. Go to the side of the carved ram in the mountain, find a green cobblestone, move it with a crowbar, tie a rope to a stone.

Hidden moves
Get a dagger from the skeleton, move a stone slab in the wall with it.
A skeleton hangs on a rope, get a flask, hang a lantern on a rope, lift it with a handle on the wall, climb on the boards near the barrels, examine the barrel that Holmes needs.
Go to the right passage of the adit, find a funnel near the moonshine still, a flask of rum, take the torn-off door screen.
Return to the boards, attach the grid as a ladder, climb up, use the flask on the barrel. Remove hanging lamp.
There are many boxes in the mine, one must be opened with a dagger, take a canvas, apply it to a flask of gunpowder.
Go to the passage littered with stones, go forward at the fork. Top the hole to the surface, apply the funnel to it.
Return to the fork, now to the left. Again a fork: on one side there will be a dead end with bones, take the bones, connect the bone with canvas, then with rum, then with matches.
In the 2nd move, use a flask of gunpowder on the pebbles on the left.
Take the reddish belt from the skeleton.

How to open a lattice door.
On the box, apply a belt to the lower wheel.
Take a stone under the handle with a lock and use it to knock down the lock.
Everything is simple here: the central circle is already in the correct position.
It is necessary to circle the second from the center and press the button so that two lights already light up, then the third from the center. Nothing complicated.

Get RED STRAP. Ahead is a certain number of holes in the floor. Go to the farthest opposite the entrance and throw a torch, if nothing happened, make a new torch and use it in other holes. To descend, tie a reddish strap close to the stone.

Having gone down, you need to find a wooden leg in this mine with water, it is visible from the entrance to the left, brown on light stones.

At the door, you need to stand sideways and use your foot on its trail. Get the saber from the skeleton.

Ahead, you need to call Watson through a hole above the gorge.

For Watson:
Find the mast.


Deliver to the breach.

Lighthouse
Climb to the top, look at the smoking vessel. Open the door for Watson.
Go to the hut, take the bucket to the left of it and draw water from the barrel on the right side.
Extinguish the vessels, then go to the left side to the column and press the left lever there.
On the second floor, pick up a sheet of plywood near the grayish boxes, use it on the blood near the stairs.

How to draw a sign for intimidation:
Photo (for some reason, adding a screenshot to the manual does not work at the moment)

Holmes' next question: Stomach, Belly or stomach

How to turn on the beacon light:
Two bottles hang by the lamp itself: one is blue, the other is green.
Take an empty bottle in a box on the floor under the green one, put it under the blue one, turn the valve between them. Take the blue bottle, put it under the green one, turn the valve.

Game page: Sherlock Holmes and the Secret of Cthulhu.

Leave your comment

Pin
Send
Share
Send