Before us is a post-apocalyptic world, where the population of the Earth has already lost the war by an unknown persimmon from another plan of Being and from the extreme strength clings to his life, life in the cemetery of past civilization.
The world, where the firearm 2nd half of the 19th century coexists with aggressive two-handed blades and axes, and soldier coins with full lats. The world of Grim Dawn Wherever mystic and science has no big difference. Our hero is poor fellow, in a short time he experienced obsession by an unknown persimmon, hanging and finals of an unknown persimmon of a fragile human body. In front of him - unwashed muzzles of surviving people and the opportunity before the ultimate death to do something really useful. The world will save, for example.
The rescuer has a choice of 5 professions and a bunch of constellations that can be combined together, receiving a typical multi-class (everything is both in ancient good Titan Quest). In an unlimited number of compositions Profession + constellation + Ecupation and is the interest of this game. The fighter is a current mordenorot with reinforced concrete eggs, which covers opponents, rubbing his head in the belly. The arcanist is extremely thin, but an extremely brutal creature, which is terrifying opponents by the power of elements and ether (something like magical radiation). By aligning these two professions, you can get both magic Mordordot and a sorcerer with reinforced concrete eggs.
The task is at least for the player - to defeat the finish chef. The maximum task is to defeat the final chief three times (hello, diablo), and then make a similar in the ignition (before purchasing this supplement), the local analogue of Edgeim information, where our hero will cut the waves at the time of increasing opponents. It sounds simply, but in fact, to defeat the last wave of gladiatorial, the burning was far from every character. Based on the gameplay belief, Grim Dawn is not much different from Dyablo clones. We kill opponents to get equipment for even more than more than more thanks to the murder of opponents for more thanks to obtain a steep shump. A closed system that is unlocked either by performing a minimum or maximum task, fatigue from the game.
Unlike today's diabela 3, there is no smart lute. This means that the sorcerers will be lads to fall out in time, and whales and rags will fall in the warriors. Hence the subsequent difference. In Diabla 3, for 2 hours by proving the hero to 70 levels and in the day by collecting the right set, the player moves into great portals. In Grim Dawn, the player for a number of days is pumping 85 levels and makes conclusion: "Something I have attacked a lot of things on the creature, it's time to start Ponam." Or simply shakes the sebam editor and draw everything needed for themselves. And so until you get bored.
At the same time, it is not necessary to punish yourself, calling the Grim Dawn ideological heir to Diablo 2. And Grim Dawn, and Diablo III is idiorsally far from their own inspirationor, simply are in drastically different points. The 3rd Diablo is an excellent expensive game that slowed down after the release of the first addon, and even the necromancer cannot reanimate this beautiful, but at the same time a similar dead body. Grim Dawn is an excellent little budget game, the creators of which are visited by free content patches at all and at this moment they are preparing to release a large plot addition. Grim Dawn is an excellent Greendilka, which will suit both specific fans of Oldcules and people who have played everything in modern and wishing supplements.