Max Gentlemen Sexy Business! — Useful tips and tricks

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Max Gentlemen Sexy Business! This is a hilarious and ticklish tramp in Victorian London as a social elite.

Your family business has been stolen and it's up to you to partner with other powerful executives to fight the competition and restore your business to its former glory.

Business Side Guide


Board member optimization

Money Maker: Either your first or second leader (the game will have many areas to conquer in this industry, so making money will become more and more efficient).

Executive Preferences

  • Samuel Finch (Moxxi bonus for one week after the trip).
  • Penny Farthing (Moxxi bonus while in the bank).
  • Thugs: 3 to 5 executives (depending on how many board chairs you have).

Executive Preferences

  • Max Gentlemen (bonus moxi while in the boxing gym).
  • Pip Whipple (Moxxi's bonus during the fight against rivals).
  • Samuel Finch (Moxxi's bonus for one week after the trip if he's not working as a Money Maker).
  • Fanny Shufflebottom (a little Moxie bonus during the daytime: 6am to 6pm).
  • Vlad Nibblesome (a little moxi bonus when the sun goes down: 6pm to 6am).

Recruiter: Starting from the second playthrough, you will eventually get a bottled synergy asset after completing the fourth district (halfway through the playthrough), which creates a general pool of employees.

Executive Preferences

Bonbon von Valentine (Moxxi bonus in the slums).

Therefore, the executive board may consist of:

  • Producer of one money.
  • 3-6 Ruffians.
  • Samuel Finch and another traveler.
  • 1-4 jewelers (as required).
  • 0-4 managers in the office.

Micro Management


Boss battles

  • Overwhelmingly control the area.
  • Before you meet the district boss, think about the professional development of fisticuffs.
  • Aim for 10x (assault boss strength) staff on Ruffian.
  • Allow all hooligans to fully rest before declaring war.
  • Send as many hooligans as possible to the city square at the very beginning of the boss fight.

sabotage

  • If you don't want relationships with executives, you should only do "activities" until you have over 50% morale and over 50% reputation. Positive benefits will get over 50% approval.
  • If you don't want relationships with executives, you don't need to dine with them.

Travelers

Samuel Finch's Travel Log

  • Send Samuel Finch to Edinburgh for a day trip every Monday morning. The trip excites him so much that he brings bonus courage for the rest of the week.
  • Send another executive (who is not a Money Maker, Ruffian, or Recruiter; and thus not updated) to Casablanca for a 5 day trip to get a tonic.

Tonics

  • Give each fisticuff tonic to your primary bully (Max the Gentleman or Pip Whipple).
  • Give each mustache tonic to the prime recruiter: Bonbon von Valentine.

stand in line

  • To minimize mental cognitive load.
  • Let the leaders rest completely in the break room. Executives only need up to 6 hours of rest (compared to 10 hours for business activities).
  • Leaders returning to the break room will automatically be placed on the right side of the queue.
  • Assign a leader to the left side of the queue for their optimal task (usually: fighting rivals in the town square) when they are fully rested.
    Exception: Samuel Finch's Journey Log.
  • Exception: if there is a crowd of cheering people around the boxing gym, barbershop or slums; then send as many leaders as you can into the cheering crowd.
  • Exception: If the gold loan is due in 7 days or less, send as many executives as possible to the factory.

Fiscal Criteria


Merchant Scholarship

  • Be prepared to have about 40 gold available when the trader arrives biweekly. Available assets are almost always profitable.

Currency

  • Suggested accounting methods include.
  • There is no predictable reason to have more than £2 million in currency (not even as an emergency fund). That is, it may be necessary to purchase 400 gold bars.
  • After reading a million pounds, think about the professional development of fisticuffs.
  • Before you meet the district boss, think about the professional development of fisticuffs.

Fist fight

  • Having 3200 punches (including bonuses from canes and Kings) for all bullies is enough for the rest of the playthrough.
  • So training 5-7 kings is enough.
  • Having a Ruffian with 1000+ fists is pretty amazing (as the achievement implies).

Mustache

  • Having a recruiter with 1000+ mustaches is pretty amazing (as the achievement implies).
  • There is no need to develop any other performer to 50 mustaches.

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