Full detailed text walkthrough of the game in stages, if you are stuck and don't know what to do, find your level and read the recommendations for passing the game.
Mission 1. Anathema (Anathema)
Opponents in total: 20 (17 bodyguards, 1 lawyer, 1 offspring, 1 chauffeur), the stage still has a cook, a maid, a postman and a peddler
At first I decided to work as a postman, ran away from the hillock, on the run from the third time threw a string on him, dragged him out of the gate and went to the villa. The guards will search you. For this reason, it is expected that you need to put the pistols in the peddler's tray, and after going to the villa, walk to them. But I stuck my head in the main entrance, and there the maid took the flowers from me and that's it - my mission was over. An attempt to go to the kitchen ended in execution.
So, let's go. On the run, we reload empty pistols, drop down, snatch the noose and strangle the postman. We drag away the dead body, do not forget to hide the noose and go past the patrolling watchman on the way to the right - to the van. There is still a box on the road, but we do not put anything there. We become more to the right of the entrance, the mode is running, as the blue jersey of the peddler appears, bang them in the head with pistols and wait for the watchman to run out. (By the way - an attempt to strangle him failed after the trail. He gets into the car and leaves. Do not get under the car - he will crush him). If the 2nd guard does not come out, then by opening the door, you need to kill him. All this is seen, in theory, by the watchman at the dwelling, but does not react in any way. Probably the house guard does not interfere in the affairs of the fence guard. Dress up as a watchman, take their pistols and drag the dead into the area. Now run along the fence on the right side to the door, go to a large aquarium with fish, there are a yellowish T-shirt and a snow-white shirt with suspenders. Aim at the distant head and bang, then kill the yellowish one running towards you. You are a watchman, for this reason the bots will slow down a little, trying to identify you. A watchman rushes about in the distance, try to kill him, and another trinity ran out of the dwelling at me, I laid them down. Some in the pool, where in the belief they can not be pulled out. It is pointless to fire at fish - they are unkillable. Yellowish and Snow White have a DesertEagle and a car key to get. Go to the left wing - there is a corridor and 3 rooms, there are cartridges in 2 of them, collect them. Now go back through the door, close to the house behind the trees, approach the watchman on the porch. It's better if he's alone. Lean out and shoot in the head. Drag him to the rooms where you were. If you see the cook - wet her immediately - she is with a knife. If the watchman died alone, then raise the alarm to some. However, I was lucky enough to have fun - I treated the maid with chloroform and threw it into the pool. A few minutes later she woke up as good as new. It took a kitchen knife to gouge. That's all - when you soak all the armed ones. So, now go to the porch and wait for the second watchman. It must be eliminated, as it prevents us from making our way to the garage. Wait for him and bang. Now run to where you came from, carefully get out - if a watchman is heading for you, hide behind the truck, pull out the DesertEagle and wait. As the guard approaches, enter from the side and fall on his head. Now run along the fence, as it is impossible on the way - where you dressed as a postman, there are a couple of watchmen. Enter the door and go to the garage - a separate important square building. Enter the door, on the right side there is a rifle leaning against the wall, take it and run away to the van. Now climb up the hillock and look at the 2nd floor above the entrance with binoculars. If you see two people in dark suits, one is sitting, the other is standing, immediately shoot the person sitting. Now move to the gate on the left, I was lucky enough to put two opponents in one line and demolish them with one bullet.
Then from the mound you need to destroy the two guarding the main entrance, at the 1st gun, a very good thing. Now go to the left gate of the villa, where I repeated the joke with one bullet and 2 dead people. Enter the area and kill the guard at the garage. Swap your rifle for a double-barreled shotgun. Behind the doors in the hall is one watchman. Chandeliers, lamps in the house beat with shots. Go up to the 2nd floor. There is a don's bedroom, and a golf club, but it will need to be exchanged for a rifle, so it's better not to do this. Open the door and shoot without thinking - there are guards on the edges of the don's office. They roll over and fight with their fists in close combat. For this reason, simply shoot them with a gun. Then go, open the door and immediately shoot the second one. Now there was a don with a massive pistol. I still made attempts to climb the stairs from the side of the pond, open the door and snarl them with the guards, but they shot me. Open the door to the don, but don't jump right in. Get out, shoot and run. Take the key from the don and go to the basement, where you will find out that the padre was dragged away by four bearded Russian thugs. Now go to the garage, change your gun for a sniper and drive away in style.
Mission 2. Persecution in St. Petersburg
On a mission, it’s more correct to take your own correct pair of pistols, since the fighters are some kind of armor-piercing, and having acquired 3 shots in the head from a pistol of the institution, they still stand and think about whether they should die or wait for the 4th shot. They probably have earflaps with titanium padding.
It is necessary to bang the bald, non-smoking, but drinking right-handed general not to bang other people who meet on the 3rd floor of the building on Pushkin Square. Get out of the locomotive and go to the brown coat. Cut him up. Now to the second coat. Now for a parcel from the institution - to the right of the locomotives, a storage room in the wall. The agency will provide: SVD sniper rifle, not enough ammo for it, pistol, night vision goggles. You've been fooled again - a gun without a silencer. Some absurdity. We simply do not leave a chance to make the way silently.
Go up the stairs, kill the fighter and change clothes. Take the Kalash and go down - there are still soldiers, but the disguise works, he will learn that you are Hitman, only falling from the queue. Or vice versa - kill the fighter from below and go upstairs) How else can you - Take the SVD, go into the room and get into the sewer. In the sewer systems, always run to the left. Climb up the stairs. Get out and jump into the truck close (at the left side there is a ladder, climb in there. The soldier must stand by the cab, not look after the truck, or he will raise the alarm. The truck will take you to the building where you need to please. Get out of the subway - demolish the soldier from on the right side - he walks past, and another circles around the building. Now to the left into the alley and immediately to the right, then to the left. We need to clear the route to the truck. Kill the fighter at the cab with an AK, and then shoot the two who come running. We are limited by time, for this reason quickly back behind the SVD, and back here, climb into the truck and let's go. When the truck stops, look to the left - if both soldiers have their backs to you - run behind the boxes and immediately go out the door. If one goes to for you , climb onto the left side of the truck and move away to the wall. When the soldier turns away and goes behind the boxes, run through the door. Keep your gun ready. Run through the corridors and up to the attic, there is a rumble in some places a soldier is coming, and another one is close, for this reason, inspect the rise. Kill the fighter and run through the attic, go downstairs, run into the room with the window open. The cap that suits us sits at the table closer in general to us and is visible in the left window. He will thump with his right hand, do not wait for the end of Diana's chatter, shoot at his only convolution. Then knock out the glass from the gun. Here I had a certain astonishment when the door swung open and a soldier ran into the room, it took frantically to fire at him with a pistol.Now from this position you can destroy the fighter on the left on the street (then a suit will run up to him - fill him up too) and on the right side (a soldier will jump to the corpse, and you will bang him too). Do not rush to throw out the sniper. Take a Kalash and go to the exit - there is still a soldier sticking out there. Now take the SVD and take down the fighter near the truck, who was on the right side in the field of illusion when he arrived in the back. Go left. There is a block post. Kill the SVD soldier and hide around the corner of the building.
Kill the rest. There I was lucky to hit 2 targets with one bullet. This is necessary so that no one shoots after you if you go to the subway in a truck. Then I knocked out the watchman at the building, and killed the machine gunner on the stairs at the fork in the road. Went back on my own. I did not break into the KGB structure, there is not enough life, and it is impossible to destroy everyone. I destroyed the checkpoint near the metro from the rear, and left by train. Advice - do not ignore the stomping close when you hear it. Throw yourself in the corner with 2 pistols and wait for the guest.
Mission 3. Meeting in the Kirov park
You can generally not accept weapons - everything will be given by dead enemies and the agency
Killed opponents - 19 + 1 innocent who could it be then?
Disembark on a boat and go to the garbage bins across the road, but don't rush - otherwise a rabid soldier will run there and you won't be able to drive him away from these bins later. Wait for him to go around the corner and take the equipment in the corner of the boxes. The agency will provide: 2 car bombs, eventually a silenced pistol, handgun ammo, SVD and ammo for it. Now hide in the hatch on the road. Winter and an open hatch in the middle of the road. Now I believe that in Russia. Run to the far end of the sewer system, through one channel, then through another, and run into the 3rd passage from the right dead end. There must be a box and the driver will appear. Get out and shoot him in the head. Change your clothes, throw away the sniper rifle, and go to the car. Regardless of the fact that the watchman is looking at you, plant the bomb and go back. Having gone down - run through the channel, then to the other side to the personally southwestern hatch. Above the hatch will be the bottom of the car, on which you attach the bomb. Now go back to the place where the driver died. Wait for these two targets to die, get out of the hatch and to the raised bridge, the watchman's goal at the building and cock him from the SVD, then immediately kill the fighter who rushed towards you and dive into the hatch, as they are already running for you. Now go to the penultimate exit on the far left side (if from the pier).
Looking around, you will see a sloping, unraveled bridge (to the left of it is a radio tower). Get out and kill the fighter with headshots. Change your clothes, and break into the tower and climb up. Now you see a blown up limousine, on the right side the fighters are guarding the gate, and on the left, at the edge of the building (from where you crawled out in front of the pursuing shnobel), mafioso and fighters are crowding. Punch into this mass. They will run away and run up, I put 4-5 things there. Now slam the gate guards. Get down, go to the bridge and take off the distant martinet from it - from the other end of the street. Now go to the church. Open the side door and go up the spiral staircase. A soldier is on the stairs. Kill him. As soon as I noticed 2 martinet soldiers guarding the entrance to the park, I heard a clatter, and I barely shot back from the machine gunner who came running. And since I looked through the street - there was no one! Kill two and get down. Go along the river channel, and kill the fighter standing by the sewers. Now go to the pier. But I could not resist and finished off three of the SVD on the street leading from the pier. Get on the boat.
Mission 4. Underground torpedo
Killed 34. You can peel light bulbs if there are no opponents left. An awkward stage. The number of soldiers is indescribable, the alarm is raised about and for no reason. And the mission fails. It's infuriating. It is necessary to destroy the general, which was impossible to destroy a couple of quests ago. The agency went crazy, probably. You will get out at the stage where there are 5 opponents, however, you can run around them through the sewer systems and get out in the place where the truck will arrive. Don't rush out. Wait for the soldier to turn away and shoot him in the back of the head. Now aim at two people by the truck, and oops - 1 round for two. With the next shot, put this one at the gate. Then change clothes and go to the last fighter, drop the line from the AK. Take the parcel behind the boxes - a pistol with a silencer, a mini-bomb, a detonator, a pager, a mobile phone, cartridges. Climb into the truck and onto the route. When the truck stops, get out and run behind your back to the fighters. Stand so that their heads are in line and fall in a line. Now run to the truck (there is a soldier between it and the box - kill him). Go to the building. It is impossible to fire loudly here, for this reason, find a moment in time and shoot the fighter in the back of the head. In the room upstairs is DesertEagle. Now put away your weapons and step into the elevator. It's impossible to run. They will give you preservation, you need it, a tear immediately welled up from tenderness.
Get out of the elevator and go directly then to the right then immediately to the left. There are 2 sentries, do not approach them, otherwise these crazy people will open fire. There is a package for you - AK (the lattice door needs to be cracked until the watchman sees. But already with AK, for this reason we go into the room and cross it in a straight line (do not go where the icons of surveillance cameras) We go to the right, again to the right and enter to the server room from the rear. Shoot from the silencer at the greenish panel. Now the cameras are cut down, but the soldiers continue to look at the monitors (if you go back into the room, you will see it yourself). Go down the corridor until you see a door on the left with the inscription "officers ". hack. A soldier is walking there, he is not obliged to see you. Change into an officer (throw out the AK). Now wait for the soldier and shoot him in the back of the head. Drag him to the officers' room. Now go further, get into the elevator and go to the 2nd basement. Go all the way - a soldier is hanging around there and the door to the guardhouse is open. Disperse with a soldier on the highest courses. Open the final door. Behind the glass, the commander-in-chief is hitting a naked man. Throw a pager into the corner and call him from the phone.
The commander-in-chief will be surprised and will enter the room, here and shoot him in the snout with a silencer. You can also through the glass, but you will need a shot to break the glass, and then a couple of three on the general. It would be more correct to shoot him freely in the back of the head from the corner. SAVE. Now kill the fighter when he has his back to you and use the recesses in the wall as cover - kill the guards. Their 3 things, usually. Now go to the elevator, go upstairs and shoot the fighter at the table with an AK. Then run along the aisle, occupy the left recess, without entering into a direct duel with the fighters - shoot them in the skulls about the corner. Put down the whole shift. Then go to the left dead end (if you go from the server room) and detonate the bomb against the wall, leaving the building. Either bring an agent here (climb through the window, release him and he will run after you), plant a bomb, detonate it and run to the exit (determine the location in advance, as a short cut). Since masses of soldiers will rush to the detonation. They can be destroyed from a cubbyhole in the back, but do not shoot in direct contact - they are well-aimed. Even if they notice you, at first they will scratch your neck in thought (you're an officer, like), and you shoot. If you put everyone down - go to the room with the monitors, kill the officer, then shoot 2 soldiers and smash the monitors. Now for the exit.
Mission 5. Party Invitation
At this level, I destroyed everyone, not counting the ambassador (he was killed by an agent). Armed of them - 20 (including the agent of the special squad - he is very strong. The order from AK to accent is more correct for him.). Climb up the stairs and kill the waiter so that he realizes how harmful it is to smoke. Change clothes, take the keys to the door and run to the fence. While the watchman walks away, open the door. Go inside and turn left - take down the watchman from the AK. Now get out and hide around the corner. Don't shoot at the direct illusion - all bots are accurate. About the corner, kill the second watchman, change into him and run to your own junk. You can take poison, but it is not required. With automatic fire, destroy the truant watchman and his friend at the main gate, there will still be a guest wandering around, but in a snowstorm you can’t make out who is where and whose.Now run inside and go around the left flank of the Christmas tree, go to the limousine drivers and bang them. An excited watchman will run out of the door, slam him. Go to the gate, stand outside and wait. The agent will destroy the ambassador and run into our hands with the case. As for the gate, shoot the agent with hurricane fire (do not be embarrassed to spend the market) and mark where the case is.
Now pick up the SMG and run through the door of the building, which is looking at the pier. Look around the area - there is one suit with a pistol about the Christmas trees that made me worry. You can also open the main doors and give priority to the mass at the stairs, for panic. You can gouge the spotlight, but it won't finish shining. As you open the garage door, immediately shoot the watchman, but do not reload - another one will come running. Come inside, maids, cooks, waiters, watchmen, guests will run towards you in a panic. Kill everyone, roll back to reload and fight again. There is nothing in the room behind the typewriter, except for the waiter's suit. Further down the aisle there is also nothing in the left room, but in the right one on the shelf there are cartridges for PP. The guards run into 2-3 things, and Hitman's moronic habit of reloading weapons when changing them infuriates. Take a position in this corridor and the commander-in-chief will run out to you, rushing to the garage. Turn it off and you've done the job. If we go further - to the spiral staircases - there is a watchman, who abruptly reduced my health. Now you can go to the main doors and watch the keyhole, shoot at the running guests. But there may be a watchman guarding the stairs, so see for yourself whether you will tempt fate. When I wandered around the embassy, one could yell "Ay, is there anyone at home?". Now we take a case, and on the boat.
Mission 6. On the trail of Hayamoto
I brought a sniper rifle and a silencer here. You will need a sniper - the subsequent stages will go without a transition. This stage was similarly held under the motto "Hitman does not remove the dead behind." Kind of a tricky job. The inhabitants of the Land of the Rising Sun, although in T-shirts, but the feeling that they were fed bulletproof vests, is not alone. In total, opponents: 18, third-party: 1 madam in a kimono. He leaned out over the stone and shot two watchmen from the glushak in the head. Just move away from the stone, otherwise Hitman does not shoot. A T-shirt with PP will jump out of the door, slam it with a sniper. Watchmen will run out of the gate, shoot them in the head. 1st raid completed. Now move back to the left gate and use the watchman's sniper rifle at the end of the path. Run there. Change your clothes. We won't plant a transmitter in a pufferfish, we'll feed it to a yakuza corpse. Turning the corner, there is also a cobblestone, run to the corner of the dwelling. The door will open and a T-shirt with a machine gun will come out, I slammed it from a sniper, ran over to a pistol and knocked out a dressing gown with a pistol that stuck out. And changed into it. Run to the end, to the helicopter. There is a suit walking by the gate, a sniper can help. Behind the door, in contrast to the house, there is a sharp Japanese, for this reason it is more correct to open the door and move sideways at once.
Or shoot from a sniper at the door from a distance so that he comes out to the noise. Go further along the corridor, turn left and shoot the watchman in the back of the head with a silencer. Enter the room, take the PP, there will be a massacre. You can even shoot a couple of bullets at the wall. Go left to the shelves, and here absolutely the entire army of yakuza with the leader crawled out to meet me. Continuous firing from the PP about the corner until everyone lays down, roll back behind the shelf to reload and crush the leader, but do not stick out - if you see his shoulder, this is enough. Stick a transmitter into his dead body and leave, shooting at the pots. I shot my aunt out of fear when she came out about the corner.
Main page: Hitman 2: Silent Assassin.