Baba Is You - Full text walkthrough

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Baba Is You passing educated words are considered game criteria. For example, you can collect a key expression in which it will say that water is death - it means that the character will die if he gets into the water. Guide Has a hint - this is not a decision (WIP) Or you can collect a key expression like "skull, this is victory" - which means you will need to take the skull. And there are simply an indescribable number of such phrases at any level. This guide contains Baba Is You level solutions in the form of a text walkthrough. We all know what it's like to be stuck in a puzzle. Some prefer hints to solutions, and that's exactly what this guide suggests.

Notation: "baba" = woman text, while woman = object woman.
Hints are ranked from vague to explicit, go through one at a time for minimal spoilers.
Intentionally or not, some levels have alternative solutions, which are also included in the manual.
We are not native speakers, we expect some errors.
"Forest" refers to ch.5 (deep forest), while Ch.4 (fall forest) is referred to as "fall".
If you find hints that are misleading, useless, or both, feel free to leave a comment and we'll revise. Thanks in advance!
The game is constantly updated at the moment. Although we try our best to cover everything, oversights are likely to occur. Some hints may be outdated, let me repeat the previous bullet point.
Unlike other Sokoban games, performing the baba part is easy. Most of the difficulty comes in the process of thinking, so don't expect hints to give clear instructions on what to do, as stated in the title: "hint is not a solution".
Feel free to ask for hints on levels that are not included in the guide at the moment.
Baba is good, not a woman is bad.

0. Overworld

Start world (island)

Level 0 - Baba Is You - You are just curious to see what I can comment on this, very good.
Level 1 - Where Do I Go - The wall does not act as a whole unless it stops.
Level 2 - Now What Is This - Just like level 1, only the underlying logic matters.
Level 3 - Out Of Reach - How do you win?
Level 4 - Still Out Of Reach - How to get around the skull unscathed?
Level 5 - Volcano - Lava is always hot, but you have other options.
Level 6 - Off Limits - You can't get to the other side until you're already on the other side.
Level 7 - Grass Yard - Wander around or watch. Or both.

1. The Lake

The lake is the first sub-world in Baba Is You. The main theme is the underwater world. There are 15 levels in the world: 13 regular and 2 extra.

Level Lake 1 - Icy Waters - Water sinks in a woman, not vice versa!
Level Lake 2 - Turns - Can't sink the "woman". How to get control over crabs? - You can manage multiple instances that are "you".
Level Lake 3 - Affection - Love eludes me.
Level Lake 4 - Pillar Yard - Defeat only destroys "you", not other objects.
Level Lake 5 - Brick Wall - If "you" and "win" collide with objects, you win.
Level Lake 6 - Lock - The door can be opened by a key provided the logic is consistent.
Level Lake 7 - Novice Locksmith - Crossword, but with words, not letters.
Level Lake 8 - Locked In - The wall is defeat, but the jelly is not.
Level Lake 9 - Changeless - You need to create a flag.
Level Lake 10 - Two Doors - Don't open the door.
Level Lake 11 - Jelly Throne - Access to the other side of the map behind the flag, but with whom? With another woman.
Level Lake 12 - Crab Storage - Override. Crab is a win.
Lake Level 13 - Burglary - You don't have to open the door. Break the "wall is stop".
Lake Extra Level 1 - Submerged Ruins - You cannot activate Crab is Defeat from the start.
Lake Extra Level 2 - Sunken Temple - You must activate the "crab is defeat" from the start. One less crab compared to the extra 1.

2. Solitary Island

Lonely Island is the second subworld. The main theme is caves. There are 18 levels in the world: 13 regular and 5 extra.

Island level 0 - Poem - Use space to the left of "violet".
Level Island 1 - Float - Float and non-float objects do not interact.
Level Island 2 - Warm River - Floating and floating objects interact. This level can be resolved even if the "water is stopped".
Island level 3 - Bridge Building - Looking back, the rock stuck in the corner is useless.
Level Island 4 - Bridge Building? - There is an advantage and a disadvantage that the stones float, use this advantage.
Level Island 5 - Victory Spring - Memories of the lake-5.
Island Level 6 - Research Facility - To save "victory", "defeat" is inevitably pressed into "skull hot". Therefore the "skull" must be pushed back by the bolt, but then again the "skull is hot" which melts the bolt. With good timing, the puzzle can be solved.
Level Island 7 - Assembly Team - Baba demands a noble sacrifice.
Island Level 8 - Tiny Pond - You can pull "victory" out of the pond.
Island Level 9 - Catch The Thief! - A thief can get in the way.
Island Level 10 - Wireless Connection - Two automation systems and two delivery texts.
Level Island 11 - Prison - Text can be pressed on a key.
Island Level 12 - Evaporating River - Destroy one skull.
Level Island Extra 1 - Boiling River - Need "water is a float", salvation "is".
Island Extra Level 2 - ...Bridges? - In addition to level 4, there is an advantage and a disadvantage for the text to be floating, use this advantage.
Island Extra Level 3 - Tiny Isle - No need to pull "victory" out of the pond.
Island Extra Level 4 - Dim Signal - Now it's three texts to deliver, you need to get one automation. A moving object will bounce back when it hits a wall.
Island Extra Level 5 - Dungeon - Text can be pushed onto the woman.

3 Temple Ruins

The ruins of the Temple - the third world. The main theme is ruins and jungle. Temple ruins have 10 levels: 9 normal and 1 additional.

Ruins Level 1 - Fragility - Break everything in your path.
Level Ruins 2 - Tunnel Vision - The stone is less useful than the woman.
Ruins Level 3 - A Present For You - Go outside.
Ruins Level 4 - Unreachable Shores - "Has" grants infinite resources when used correctly.
Ruins Level 5 - But Where Is The Key? - Turn yourself into a key. First turn yourself into a box. Ruins - 4 memories, but now with DOUBLE infinite resources.
Level Ruins 6 - Love Is Out There - Ruins-2 memories. Ruins-5 is an alternative flashback solution.
Ruins Level 7 - Perilous Gang - You can't break the "skull is defeat", but you can do something else.
Ruins Level 8 - Double Moat - Make Keke face the door. Don't waste any resources.
Level Ruins 9 - Walls Of Gold - Lake-5 memories. The form of "rock is a woman" and "rock is a wall" at the same time.
Level Ruins Extra 1 - Further Fields - Play dead. Use Baba's Horde to push the "dead" Keke through the grass and revive it somehow.

4. Forest Of Fall

Forest Of Fall is the fourth world. The main theme is forest and autumn. Deep Forest has 20 levels: 17 regular and 3 extra levels.

Level Fall 1 - Hop - Experiment with how the teleport works.
Fall 2 level - Grand Stream - Keke with no real use, how suspicious.
Fall 3 level - Rocky Road - Need to push love to the other side. Teleport through love and then activate "love is push" again.
Fall 4 level - Telephone - Teleport___ you decide. Teleport___, you decide.
Level Fall 5 - Haunt - How do you win? It is necessary to "eat" in "leaf there is defeat."
Fall 6 level - Crate Square - Pull out the flag without melting it.
Fall 7 level - Ghost Friend - Stand still but move somehow.
Fall 8 level - Ghost Guard - Key cannot be pressed, how to move it? Click on the teleport.
Level Fall 9 - Leaf Chamber - Mainly use "pull", use only "step" into position, and pull out the fungus. The fungus can be restored without moving the key. Timely movement of leaves.
Level Fall 10 - Not There - Detour
Level Fall 11 - Catch - Press "Baba is" to the right without losing control of the woman.
Fall 12 level - Dead End - "Don't push" looks suspicious.
Level Fall A - Literacy - The wall is a defeat, not a stop.
Fall B Level - Broken Playground - Text cannot be teleported, but objects can. This solution is silly but fun, explore how "text is you" can be used.
Level Fall C - Fetching - Along with island-10 and fall 5, the game will teach you another way to break a sentence.
Level Fall D - Scenic Pond - Float over the skull. To form "a woman is a float", you need to make a noble sacrifice.
Level Fall E - Skeletal Door - Fall B and ruins additional 1 flashback.
Level Fall Extra 1 - Jump - The same trick as in fall-1, but with more efficient use of resources.
Fall Extra Level 2 - Even Less There - There is only 1 "is", so "baba" can only be used once.Otherwise, "baba is a win" would seal the deal. Be on the fence when you create "fence is win". Try not to use "baba", but still have the "baba is a win" effect. Baba is not a fence.
Fall Extra Level 3 - Deep Pool - Skull is defeat, need immortality. From here we need another "woman".

5.Deep Forest

The deep forest is the fifth world. The main theme is the forest. Deep Forest has 21 levels: 19 regular and 2 extra levels.

Forest level 1 - Renovating - Experiment with how shifting works. Note that the wall is a defeat, not a stop.
Level Forest 2 - Toolshed - Go through the door.
Forest Level 3 - Keep Out! - You need to stretch the tree on the fungus, but how to deal with the corner? Shift.
Forest level 4 - Baba Doesn't Respond - Need a baba to press "close" and "win" on the right while you are on the other side of Reed. Use straps.
Level Forest 5 - Patrol - Ruins-4 memories.
Level Forest 6 - Canyon - Experiment with how this works and dig a ghost out of the hole.
Forest level 7 - Concrete Goals - Flag is stop, baba is not.
Level Forest 8 - Victory In The Open - Control Keke remotely.
Level Forest 9 - Moving Floor - A belt facing a wall cannot affect your movement.
Forest level 10 - Lovely House - Maximize your resources, do 2 out of 1.
Forest level 11 - Supermarket - We all know where the rock is supposed to go, but can the baba make it in time? Position the stone first, then switch the belt direction.
Level Forest 12 - Lock The Door - Think hard. "Shift" objects will push objects on the same tile to the next tile they are in front of. Build a remote device that automatically moves in a straight line.
Level Forest 13 - Factory - Pesticide.
Forest level 14 - Tiny Pasture - Memories of the Forest 3, how to deal with the corner?
Level Forest A - Nearly - Swap.
Level Forest B - Not Quite - Reminds me of how mathematicians solve problems: turn them into an already solved scenario.
Forest Level C - Passing Through - Both Skull and Keke can move, but only Keke is a swap.
Forest D level - Salvage - Break the skull chamber without using brute force.
Level Forest E - Insulation - In which direction do you want to swap the wall? Where do you want the baba to be when this happens?
Forest Extra Level 1 - Crumbling Floor - Not enough resources to spend on every mistake.
Forest Extra Level 2 - Skull House - Forest 10 flashbacks, now do it with a deep understanding of game mechanics. "A is B" doesn't really convert a to B, instead a wins and B appears in the exact same place.

6 Rocket Trip

Rocket Trip is the sixth world. The main theme is space. Rocket Trip has 15 levels: 13 regular and 2 extra levels.

Level Space 1 - Empty - Empty is an instance that is empty.
Level Space 2 - Lonely Flag - Empty can be converted.
Level Space 3 - Babas Are You - Spawn a babas on the other side of the wall.
Level Space 4 - Please Hold My Key - "Falling" of objects can be supported from below. Build a mobile bridge.
Level Space 5 - Horror Story - Crazy things will happen when "empty is you": press left and some containers will move to the left and intersect with other containers, containers will appear from tiles that are actually empty. None of this can be observed, but what can be observed is the interaction between empty and other objects. It is impossible to win with "empty is you", the tile on which the flag is set is always non-empty.
Level Space 6 - Aiming High - One woman is pushing and the other one is carrying.
Level Space 7 - Trio - Use Keke to break the "skull is defeat", Keke should fall into this hole facing left. Have Keke hit the wall on the way back to the left.
Level Space 8 - Bottleneck - Action at a distance. Think about how "empty push" works, carefully.
Level Space 9 - Platformer - The key is actually useless, use something else to open the door.
Level Space 10 - The Pit - Get one message to destroy the door. Change "The moon is you" from horizontal to vertical.
Space Level 11 - Heavy Words - Need "dust is weak", "moon wins" and "star pushes". Reusing "is" from "star is push".
Level Space 12 - Guardians - Think about how "empty-is-thrust" works, carefully. The ice is not empty, empty can be pulled onto the ice.
Level Space 13 - Sky Hold - Create a key by destroying something. You need something that is open and something that is closed.
Space Extra Level 1 - Existential Crisis - Think about how empty (how you are) interacting with objects that are and are not pushable. Let the baba approach the flag without being defeated by the moon.
Space Extra Level 2 - Heavy Cloud - Similar idea with space-11, but a star is useful here. Form "dust is weak" vertically.

7. Flower garden

The flower garden is the seventh world of the game. The main theme is centered around plants. There are 12 levels in the world: 10 normal and 2 extra.

Level Garden 1 - Condition - Change grass to key, but not all of them.
Garden Level 2 - Thicket - Clear a path so you can return. The grass is closed.
Garden Level 3 - Sorting Facility - Make it so that the belt can transport the stone without hiding anything else.
Garden Level 4 - Relaxing Spot - Need to bring two objects over the one-sided belt, but it will separate any overlapping objects. Overlapping objects on the other side of the belt.
Garden Level 5 - Maritime Adventures - Need a way to indirectly control the movement of an object. Using "move" is a good start, but you'll need a circuit to change the direction it's moving. Only "you" can change direction. Notice the seemingly useless things in the level and use them.
Garden level 6 - Ruined Orchard - If only we could have "belt make key" and "belt is shift" at the same time.
Garden level 7 - Blockade - Reset "water is a sink". Dip the bottom left and bottom middle water tiles.
Garden level 8 - Jaywalkers United - Defense "flag to rock is me" need "rock is to push" to move rock to flag, but with "rock is to push" you can't win.
Garden level 9 - Overgrowth - Remove the key from inside.
Level 10 - Adventurers -
Level Garden Extra 1 - Secret Garden -
Level Garden Extra 2 - Out at Sea -

8. Chasms

The abyss has 16 levels:

Level Chasm A - Rocky Prison -
Level Chasm B - Siege -
Level Chasm C - Elusive Condition -
Level Chasm D - Treasury -
Level Chasm E - Looking For A Heart -
Level Chasm F - Lava Flood -
Level Chasm G - Entropy -
Level Chasm H - Floodgates -
Level Chasm I - Lonely Sight -
Chasm Extra Level 1 - Metacognition -
Level Chasm Extra 2 - Multitool -
Chasm Extra Level 3 - Broken -
Level Chasm Extra 4 - Alley -
Chasm Extra Level 5 - Keke And The Star -
Chasm Extra Level 6 - Visiting Baba -
Chasm Extra Level 7 - Automated Doors -

9 Volcanic Cavern

Volcanic Cave is a lava-themed world. Has 15 levels:

Level Cavern 1 - Tour -
Cavern Level 2 - Peril At Every Turn -
Cavern Level 3 - Pillarwork -
Cavern Level 4 - Mouse Hole -
Cavern Level 5 - Torn Apart -
Cavern Level 6 - Vital Ingredients -
Cavern Level 7 - Backstage -
Cavern Level 8 - The Heist -
Cavern Level 9 - Join The Crew -
Cavern Level 10 - Automation -
Cavern Level 11 - Trick Door -
Cavern Level 12 - Trapped -
Cavern Level 13 - Tunnel -
Cavern Level 14 - Broken Expectation -
Level Cavern Extra 1 - Coronation -

10 Mountain top

Mountain Level 1 - Shuffle -
Mountain Level 2 - Love At First Sight -
Level Mountain 3 - Solitude -
Mountain Level 4 - What Is Baba? -
Mountain Level 5 - Connector -
Mountain Level 6 - Floaty Platforms -
Level Mountain 7 - Seeking Acceptance -
Mountain Level 8 - Tectonic Movements -
Mountain Extra Level 1 - The Floatiest Platforms -

11. ???

Note: This world is unlocked by stealth.

How to Access - Notice the "baba is you" and "the flag is win" on the map? Do something for level 9 and level 10.
Level ??? 1 Glitch - Welcome! Your journey has come to the end of the beginning, or, if you prefer, to the beginning of the end.
Level ??? 2 - Error - Play Scrabble.
Level ??? 3 - Whoops - Keke the savior.
Level ??? 4 - Mean Fence - You can walk through a wall.
Level ??? 5 - Scale - Gain control of a baba/flag when they are further to the right than the skill.
Level ??? 6 - Parade - Protect "a woman is you." The skull can be destroyed, but you really want to destroy something else, right?
Level ??? 7 - Turn The Corner - It's better to win than to sink.
Level ??? 8 - Vip Area - Island-10 memories. Dig up the Keke.
Level ??? 9 - Tense Atmosphere - A hint is not a hint.
Level ??? 10 - Tag Team - Without this skull, everything would be too easy.
Level ??? 11 - Security Check - ???-8 flashbacks but not quite defeating Keke.
Level ??? 12 - Ultimate Maze - Approach the flag from above.
Level ??? Extra 1 - Across - Create a "flag is win" one way or another. Shape "baba is you" horizontally and paste it.
Level ??? Extra 2 - Castle Distaster - My imagination is limited to only one "eat" on the field.
Level ??? Extra 3 - Hazel Den - Another level that requires overlapping text.
Level ??? Extra 4 - Baba Has Keke - Build a circular conveyor that alternates the sentence between "Baba Has Keke" and "Keke Has Baba". "Has" is not on the assembly line. Levels Access of Two Secret - "Push" is on the conveyor, acting simply as a block to be moved.
You might want to skip it for now, only come back to it after clearing the depths and meta. What else is on the map?
Level ??? Secret - Huh? - Level "Rock" you can stay afloat on the grass, or on top of the text.
Level ??? Secret - Orb - Level "water" first stack the wall and text, think about how to stack them on the baba. The rest are easy to deal with as they don't stop or push. Why do you need an extra stone?

12. ABC

ABC is a mini world with 6 regular levels and one extra level.

ABC level 1 - Lunar Galley - "Moon", "hot" and "no".
ABC Level 2 - Ba - Create three sentences with four "BAs".
ABC Level 3 - Ab - Create two sentences with two "B", two "A" and "AB". Although not required, you can use 5 straps.
ABC Level 4 - Queue - Need "Keke is a push" and "Baba is a push" at the same time. Build a one-way teleporter.
Level ABC 5 - Wall - "Wall" has "everything".
ABC Level 6 - Stardrop - Drop it and catch it.Shape "flag is drop" and "belt is ghost" at the same time.
ABC Extra Level 1 - Meteor Strike - GHOSTAR's "star drop" and "ghost belt" form at the same time. Same trick as in ABC-6

13.Final

Level final - way out?

14. Depths

NOTE. Most levels can be accessed by solving a puzzle on the map screen. First, watch the video "How to access ..."

How to Access - Need a "level is a woman"???-7.
Depths Level 1 - Clearing Service - Need a "skull level" to access depth-2.
How to access to Level Depths 2 -
Level Depths 2 - Excercise Hall - Flip the monitor or turn your head, your call.
Level Depths 3 - Crushers - Easy to win.
How to access to Level Depths 4 -
Level Depths 4 - Collaborative Effort - Need "level is text" on level 3. Forest-11 memories. Text overlay. You need to "pull out the skull", break it later. Keke is at your disposal. Pull the "skull" out of the hole.
Depths level 5 - Living Lands - Need "level is me" to access the flag (and other stuff)
Level Depths Extra 1 - Priority Lane - Move something out of your way. Or turn a woman into something harmless. Run faster than Keke, jump 3 tiles per turn.
Level Extra 2 - Secure Cottage - Rock. Play or replay Mountain-3 to learn about the solution to this level. When two objects with "open" and "closed" collide, they win. But where exactly do they win? They disappear where the "closed" object was included.
Level Depths Extra 2 - Fireplace -
Level Depths Extra 3 - Hidden Relic - Baba. Same idea as the previous level to create "Keke is you" except you can't do it with the "baba is move" jump technique. But you still need to press "you" two tiles to the right. If this cannot be done in one turn, you will need to have "baba is move" active after you have pushed "you" to the right and lost control of the baba. Turn Keke into a woman at the very beginning.
Level Depths Extra 4 - Burried Treasure -
Level Extra 5 - Endless Corridor - Flag on the level. Notice the lone "eat" on the left? Move the woman without moving the stone. Press the space bar to move.

15. Meta

Level 1 - Hot Potato - Click on the key without being near it.
Level 2 - Adventure - Escort "wins" through straps.
Level 3 - Booby Trap - Easy to win. But you will come back to this level many, many times.
Level 4 - Canister - Need a "level is a woman" on level 3. Manage your resources carefully to block lava from both sides. Forest-12 memories. Bring the texts to the container. Send text through the skull.
Level 5 - Avalanche - Cliff can't fall, but something else can.
Level 6 - One-Way Entrance (OUTDATED) - Flip your monitor or turn your head, your call. Cancel "stone is fall" after the stone falls.
Level 7 - Bramblevine - Need a flag to open the door, but where is it? "Level-flag" at level 3 and "level-baba" at level 5. At level 3 We again have memories of the forest-12, but it is not the same as we reached the "lady level" earlier. Text overlay. How to stop the growth of hedging?
Level 8 - Mutual Feelings - Just win.
Level 9 - Delicate Star - You don't have enough babs, what else can you sink? "A level is a level" seems suspicious. Go back to level 8. Overlap "baba" and "flag". Pay attention to the door on the left? Consider placing the star to the right of it. In order to carry around, the star must be push or pull. Surprisingly, both push and pull are viable methods. Use the box to make the process easier.
Level 10 - Just No - A hint is not a hint.
Level 11 - Acrobatic - Need "baba level" in level 10. Use the word "cursor".
Create another flag to open the door. Think about where "Keke is hot" should be when Keke is on the ice.
Level 12 - The Return of Scenic Pond - What is an object that you can control and also can walk through the wall? Need a "baba level" at level 14. At level 14, make sure the lava won't melt the level. You don't have enough resources, find a way to overlap two pieces of text. Text is defeat. Autumn Extra 3 memories. Place text that is not "flag" on the left side of "is win". Baba is a float form, use it and then break it. Island Extra - 5 memories.
Level 13 - Breaking and Entering - When opening the door, "has" can prevent the loss of resources. Choose your items carefully to drown in the very beginning.
How to win meta - Need "level is text" on level 13. How to push "level" there?
Level 14 - Tangle - Easy to win.
Level 15 - The Box - Think creatively, why is this level called "the box"? There are not many things you can do at this level. Need a "level-flag" at level 14.
Extra 1 - Hidden Path - Need 3 women. You can access the level as long as you have unlocked the first 8 levels in the meta, nothing else is required. Experiment with how "level is shift" works.
Extra 2 - Triplets - Need "baba is you", "baba is a float" and "baba is hot". At least one "woman" in these sentences must be a real woman. Support the sentence(s) formed by the actual woman(AMI). Use stone.
Extra 3 - Power Generator - Baba can sink a bunch. but she cannot sink empty. Press the "win" button without touching it.
Extra 4 - A Prize Well Earned - There is a unique icon on the map. Just get the bonus and win. Get a bonus, not a ball.
Extra 5 - Another Way - Is there anything else on the map that can be turned into a level? Need "level is text" in level 3 to form "flag is level". No, this time you don't need to block anything in level 3. Push "text" across the alley as far as you can in level 3. Keke isn't hot. Ice will not turn into a wall when Keke is on it.

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