SUBNAUTICA How to Install Fashion

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Find out in this manual How to put fashion in Subnautica if you are still interested in this question, then read further, we will tell you how to do it.

Subnautica descend into the depths of the alien underwater world, filled with resources, creatures, wonders and threats. Create equipment and submarines to explore luxury coral reefs, volcanoes, cave systems and much more - all this in an attempt to survive. That's how to install fashion on pirates.

If you have already passed the game once (or three times), they can make the game much more pleasant when re-passing, and if you pass the game for the first time, they can significantly improve the subnautica and make it even better!

At first I will tell you how to install them, and then tell about some of my favorites and what they do.

How to install mods in Subnautica?

In order to set fashion, so in order to use mods in Subnautica, you need to first install Qmods. Just open the .exe, enter the Subnautica folder directory (My - "C: Steam Steamapps COMMON SUBNAUTICA", but yours may differ) and follow the instructions of the installation program. Qmods will create a folder inside the SUBNAUTICA folder called "Qmods". You may need to restart the Subnautica to create a folder. After that, you will finish with the most difficult part.

To set the mods, download them by the "link" and place their MOD folder into the Qmods folder. The correctly installed mode folder is as follows.

Be careful, some mods place their fashion folder into the Qmods folder in .zip. Make sure you put the Fashion folder into the Qmods directory, and not in the Qmods folder containing the folder of the Fashion. Is it clear? Just try to do as shown in the screenshot above.

Some mods also require the SMLHELPER installation. You can install it as any other mod. (Remove the folder with a mod from .zip and place it in the Qmods folder).

Go to the second part. Now I will tell you about some of my favorite mods and briefly about what they do. These are just some of my personal favorites if you have a few more you like, feel free to throw them into the answers.

  • InternetSlive H2.0 Vibrant Shader DX11 by InternetSluitjens

This shader makes the game much brighter and beautiful. I use it for a week already, and if you turn off it, then the vanilla game looks rather dull. He has a separate installer, and you do not need to do anything in the Qmods folder.

  • Map from newman55

Adds a map to the section of the signal bursts on your PDA, you can configure it so that it opens only when you were already in this place, or you can open it immediately. It has several pleasant settings in the game options. A new card of biomes is an addition to this fashion. It adds biomes card with marked distances, radiation zones and inputs in the cave.Use at your own risk, may contain minor research spoilers.

  • MoreQuickslots from Randy Knapp

Allows you to use a total of 12 quixlotts, very useful and simple.

  • Slotextender from Senna7608.

This mod criminal is underestimated, it adds 4 additional slots for upgrades to your submarine, allowing you to use some really interesting things. (For example, 4 speed increase modules).

  • Modernized vehicles from PRIMESONIC

Adds new modernization modules. Speed ​​increase modules increase the speed of any vehicle by + 35%. The upgrade module of the housing was changed so that it really protects from all sources of damage, and now it is really useful. Now you can construct Seamoth / Prawn MK II, which is pre-installed 2 modules for increasing the speed, 2 enhancement modules of the housing and 2 energy efficiency modules, so that they do not occupy places in the upgrade slots.

  • SeaglideMapcontrols from Randy Knapp

Sets F to switch the high-circuit card and right click to switch only lights. No longer have to click on the mouse to turn on the damned area map!

  • Moreseamothupgrades by Ahk1221

Adds MK depth module. IV and V for seamoth, as well as a drilling hand module and a thermal reactor. In principle, it allows you to use Seamoth in deep biomes, where only Prawn survives.

  • Randy Knappa Randy Mass Medium Control Panel

Adds control panel with a built-in lighthouse to a habitat construction tool. Allows you to change the color of the internal and external walls and adds a slot for the energy character in case you need emergency power for your database.

  • CustomBeacons from Randy Knapp

Set up any beacon for more colors and more amazing icons.

  • AutoSortLockers from Randy Knapp

Adds custom cabinets that automatically sort objects when placing them into the lifts. Install your own criteria for certain lockers and change their color and so on. Very convenient for people who want to know where their thistle copper, which they accurately remember.

  • Decorations MOD by Osubmarin

Adds a bunch (in fact, more like a metric hulleny) amazing decorations and new plants for your small sea base.

  • White lights from Randy Knapp

Allows you to adjust the color of the car lights. Simply change some values ​​in the config.txt file.

  • Exteriorplantpots by AHK1221

Adds 3 standard pots for plants, except those that can be placed outside and filled with aquatic plants.

  • Manufacturer of vehicle modules from PRIMESONIC

Adds a manufacturer who can make all updates for vehicles. No longer need to run in the moon-storage. Also compatible with other mods that add their own improvements.

  • Custom boot screen from kylinator25

Allows you to use your own image file for the boot screen.

  • Light Switch by AHK1221

Adds a light switch to the database, which turns off the internal lighting. Beautiful, but not very helpful.

That's all you need to know how to install mods in SUBNAUTICA.

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