Final Fantasy 7 Remake - How to beat Hell House

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In Final Fantasy 7 Remake, players must fight a mechanical house from hell that shoots fire, launches chairs, and jumps around the arena.

Final Fantasy 7 Remake is one of four free games being offered by PS Plus in March 2021, so fans of the series get a chance to visit or revisit this 1997 PlayStation classic. There are 31 boss fights to overcome, including a gladiatorial fight with the house from hell, so it can be useful to rethink your tactics and strategy before the confrontation begins.

The eighth boss in Final Fantasy 7 Remake, Hellhouse, is found in the Corneo Colosseum during the "Underground Colosseum" mission in chapter 9. The battle takes place in three phases, between which Hellhouse replaces his abilities, weaknesses, and strengths. which makes advance planning advantageous. Final Fantasy 7 Remake has made it into the top 100 best-selling games in Japan in 2020, so there are plenty of fans who will be interested to know about the battle.

Phase 1

Players can optimize their gameplay prior to starting this mission by following the tips provided in the Complete Final Fantasy 7 Remake Guide. In Phase 1, the Hell House appears in its basic house form, immune to physical attacks and healed - or vulnerable - to certain, alternating elements. This means that players must rely on attacks that deal magical, elemental damage, but be mindful of which elements harm or heal the house. Players can determine which item restores Hell House's health by watching the color of the windows; if the windows are red, blue, yellow, or green, then the Hell House is enhanced by Fire, Ice, Light, or Wind attacks respectively. To maximize damage, players should attack with the opposite element; red versus blue, green versus yellow and vice versa.

Players with color blindness or who may find it difficult to track the color in the windows can use "Evaluate" to confirm Hell House's active weaknesses and immunity. During this time, players must dodge furniture projectiles, avoid the house itself as it jumps around the arena, and be mindful of their characters being healed. Hell House also uses the Hospitality ability to pull players through the door. Players should use this time to heal this character, as they will take sustained damage for a few seconds before being spat out and taking a lot of damage on landing.

During phase 1, if a hell house takes physical damage equal to 1% of its maximum hit points, the house will be pressed down for 2 seconds. From time to time, the Hellhouse will say "Barrier Shift", which changes its elemental affinity. Players must pay attention to the color of the windows or tap on their controller's touchpad to access their graded information to determine Hellhouse's new elemental weakness and immunity.

Hell House soon retreats into the stands and then uses its "Chair Lift" ability to launch chairs aimed at the character the player is currently controlling. Players must weather the storm by blocking or dodging incoming projectiles until the house returns to the arena floor. Players can use the Final Fantasy 7 Remake summoning system around the time of the Hell House transformation. Protruding from the structure are large mechanical limbs and a bird-like head, indicating the start of the second phase.

Phase 2

Occurs when the Hell House is approximately 75-25% health remaining, Phase 2 replaces the house's elemental weaknesses (and proximity) with a physical damage vulnerability. The Hell House becomes more aggressive and its physical attacks more powerful. Final Fantasy 7 Remake players should be mindful of their characters' health during this transition because the house will immediately use its "Housing Rush" ability to attack the controlled character.

The Hell House uses attacks such as Hospitality more often in this phase, and sometimes retreats to use the Salvo Chair. Players can avoid Hell House by dodging a large circle around the arena, attacking when they feel safe. During this phase, the house can be pressurized for 4 seconds after receiving physical damage equal to 2% of its maximum HP.

When he is at about 50% health, the Hell House enters "House of God Mode", covering itself with a large shield that drastically reduces all damage, causes Cloud's physical attacks to bounce, and renders the house nearly immune to pressure and stagger damage. Once the shield is down, the Hell House temporarily becomes more vulnerable to Pressure, its arms can be targeted to attack, and destroying the weapon causes pressure on the house for 3 seconds. Players should also keep the Rocket Dash ability in mind. The Hell House charges up momentarily before heading towards the player, which cannot be blocked and results in massive damage, so players must fall back to the roll tactic.

Phase 3

Phase 3 starts with Hell House using Barrier Shift again, which now grants more powerful versions of the house's attacks, but also restores the elemental kinship/weakness system. In addition, he uses a combination of abilities called "Heavensward" and "Hellbound". Dom flies around the Colosseum, launches incendiary rockets and uses the Salvo chair; after a three-second countdown, Hell House dives towards a player who cannot be blocked.

The Hell House is under pressure, taking damage from the opposite element of its affinity while it is in the air, so players must be mindful of the elements they are using, fight defensively, and be mindful of the dodge roll. After defeating the Hell House, the characters are led upstairs, where Final Fantasy 7 Remake players must choose an answer to Don Corneo's question.

Completing this battle allows the player to return to the arena at any time to take part in Final Fantasy 7 Remake Colosseum matches. After completing the conversation with Corneo, you will move on to the next mission, The Separation.

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