Full walkthrough of the game, with screenshots and clues.
Chapter 1 - Village Doctor
In the first chapter, you are approached by a woman who is tormented by nightmares at night, for this you use hypnosis, where you try to find her rabbit in your subconscious, the task is to move all the objects into a pile to make a rabbit with the lantern off.
A dog comes running to you and brings a strange letter, which contains an invitation consisting of a puzzle, you need to make the right path to the sender's meeting place.
You find yourself in a board game in which you throw dice, but along the way you will find small difficulties and riddles.
We throw bones on the way, a horse gets up to get around it, click on the fence to get the word “BRUSH - Brush”
It's a good idea to have a little rest in a street Cafe - says our hero and does not leave the place. To do this, press the garage door so that the car leaves, and then throw the cube, it will hit the car and fly right into the coffee, after which our hero will go further.
You are in an alley that has nothing but pigeons, click on one of them so that they fly away, after which the customer will come down to you.
He shoots you with a blaster, after which you pass out, in which you must solve a puzzle with a monster. You need to get ammo to kill the monster, for this you have to set the code “AMMO” on the chest and press the lever behind you, the cannon will fire and kill the monster.
You regain consciousness, the controller asks you for a ticket, but for this you have to write a letter, some of the typewriter buttons break.
We scroll the sheet and press the letters in this order:
1. Raise the leaf up “ETA” 2. Lower the leaf down “HC”
Chapter 2 - Contemplation
Next, we need to get into the tunnel, for this we need to move the semaphores in the right direction.
When the train stops in front of the semaphore of the lower track, move the semaphore “to the left” and click on the train. The train moves and stops in front of the middle path semaphore in the center. Click again on the train. The train moves forward, then returns to the semaphore. We translate the semaphore “to the left” and click on the train. The train arrives at the lower path semaphore. We click on the locomotive, and the composition arrives at the semaphore of the upper track. We translate the semaphore “to the left” and click on the train, and it drives into the tunnel.
At the exit of the tunnel is a cow that blocks our way.
We press the pipe to remove the smoke, we press the egg so that it falls out of the nest, we throw the egg on the stone so that the eagle hatches and takes the cow off the road.
We find ourselves in a cabin locked from the inside, on the door there is a lock with a cipher where the year is the word “IGOS”.
Well, of course! One more door - says our hero. We immediately turn off the flashlight above our head and see the phosphor pattern on the buttons, compose it correctly as in the screenshot below.
Entering the door we see Donald Duck the stoker, perhaps the most epic character in The Franz Kafka Videogame :)
We talk with him, and he tells us about a certain parable that we need to unravel. There are numbers hidden along the edges of the picture, which you need to press in the correct sequence “9873”.
We learn from Dak that the parable is that riddles do not open gates, they only help pass the time.
Chapter 3 - Somewhere in America
And now, after a series of strange events, K. arrived in America! We find a bunch of different TVs, this is another puzzle that we need to solve. We collect the face by clicking on the TV screens.
After talking with a stranger, at the end he says something in Latin and again a riddle, click on the TV screens to get a down arrow.
After some time we find ourselves in an old abandoned mine. Our hero says that we need a map so as not to get lost in these dungeons, we immediately take a map on the wall of the mine and get another portion of the puzzle, the correct combination is in the screenshot below.
Going deep into the mine, we get into the hall, press the bell on the table and a diver immediately appears. Who says that we should not pay attention to the dampness in the mine and asks about some papers that we must fill out and get permission.
The diver hands us a paper where it says “rEfusEd - Not approved”, we correct the mirror “aLgufEq - Approved” and the riddle is solved.
After that, he hides, leaving the radio on the table, pull the radio arrow until we appear in the desert, see the screenshot below.
After an earthquake, a huge gray ball “CASTLE” appears above your head
Chapter 4 - Transformation
You are in the area, you knock on the door, open it. A lady with blue hair comes to us and says that her name is Felicia, she was advised us as the best detective in the area, we need to help find one person who disappeared in America, all she has is a photograph and a broken watch. Fighting puzzle.
Pull the helmet over the eyes of the first enemy and hit with a saber, and take the life of the second enemy to zero by holding down the mouse button.
Then we get to the monkey inspector, where we are the main suspects in the murder of the girl who came to us in the morning and we have to figure out this story ourselves so as not to go to jail.
We find ourselves at the scene of the crime, click on the monkey on the table and pull it by the rope, pay attention to the hits on the cymbals, make this combination: 2-hit 3-hit 1-hit 4-hit. A business card falls out of his mouth, the main character says that it is worth visiting this restaurant in Chinatown.
Once again, the casino board game, step on the images so that they match the pattern and the order of the chips until you clear the rubble. Steps: Forward - Back - Forward - Forward - Forward - Back - Forward - Forward - Forward - Back - Back - Back - Back - Back - Forward - Forward - Forward - Forward - Forward - Forward - Forward - Back - Forward - Back - back - forward - forward.
We get to a restaurant where we see a waiter who demands to taste his signature dish, and again an origami puzzle, you need to sequentially compose animals to solve this puzzle, and the sequence is as follows: a fox, a dinosaur skeleton, a butterfly, a fish, press the flower under the key!
We receive an advertising brochure that says that we should visit this exhibition.
American Museum of Antiques.
The detective says that he does not have time to wait until the museum is opened and again the puzzle, we swap the beech N - “NOPE” to “OPEN”, after which we unzip the fabric. Let's see what secret these gates hide.
How dark it is here - says the detective and we get to the main character's home at the very beginning of the game, where you need to solve the clock puzzle. Our task is to put the numbers in order as in the screenshot below: 3-3-3-2-2-1-1-1 turn the clock heads in this order, then pull crown 1 and The Franz Kafka Videogame clock will start working.
Now everything is in order, it's time to end this nightmare - the main character says and shakes the clock, a woman appears in front of him, which was at the very beginning of the game. The whole game was all hypnosis, and maybe reality, who knows.
Then we observe a small prologue that the developer's cat named CASSANDRA VASILYEVNA died, years of life 1992-2016. Who knows what kind of cat, write in the comments below under what circumstances this happened, perhaps during the development of the game she acted as a stuntman?
Bonus puzzle, we need to connect the numbers so that we get the number "916" as in the screenshot.
On August 7, 1915, astronomer Grigory Neumin discovered asteroid No. 916 named America.