Haydee how to get a room with water

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Find out in this manual How to get a room with water in Haydee if you are still interested in this question, then read further, we will tell you how to do it.

Haydee is a hardcore metriculmonium in the old style, mixed with modern mechanics shooter from a third party and platformer. You will manage Haydee - receiving, Polurobot, seeking a weird artificial complex, full traps, pain and depression. You are not waiting for any casual. There is no "x for victory." Your weapon, your instincts and your logic are your only friends. Do not lose vigilance, take care of the cartridges and collect items on this long path. Be vigilant, sharp, ready. That's how to get a room with water.

Blue zone - There is water and many enemies in this zone. It is fully accessible only after receiving two blue keys from the green and red zones, which themselves require three green and four red keys; The rooms themselves widely use remote devices and contain an orange key required to achieve the ending Hades.

Therefore, it is not recommended (and mostly impossible) trying to go through the blue zone until the last steps of the game after receiving high-level equipment due to high complexity and common caches with cartridges for SMG / Magnum, which make the base gun ineffective. Almost all the supplies are hidden and difficult to find them, so it is important to have our own with you, and not rely on the search for garbage - being part of the late game, the blue zone is noticeably shifted towards complex platforms, puzzles and fights, since Heidi is expected to be It will be ready immediately as soon as it goes into the zone, so most of the objects found are either replenishment of stocks or rare emergency suppresses.

Having received an orange card, Hadi can use it in the blue zone itself to access the ending escape.

How to get a room with water in HayDee?

In this room, in particular, the whole anniversary of pillars, platforms, buttons and gates. In this room there are seven buttons, each of which switches the other platform or unlocks a certain gate. Do not worry if the card does not make sense - we will act step by step.

First, if you breathe down the platform on which you initially stand, and move to the other side of the blue railing, then among the plants you can find a first-aid kit. In the blue zone there are quite a few objects hidden in this way.

Let's start with the fact that you click the button 1 located next to the door through which you entered.

This will raise the platform in water through which you can jump over to press the 2 button in the left far corner.

Jump into the water. Handes swimming a little uncomfortable: Hold SHIFT to swim, and hold the right mouse button to direct you on the crosshair, allowing you to float up or down. Perhaps you will want to take a little to swim under water while you are mocking here.

Also along the back wall of the room, directly opposite the front door, you will find a pole with a water button on the right side. This is the button 3. Press it, and then enjoy back to the input platform.

Break through the columns in the water one by one, until you reach the rear right corner with the grid and button 4. Do not press the button - it will simply drop you into the water, as in some unhealthy joke. Instead, put the receiver on it.

Jump back to the previous platform and click on the console. As a result, the pillar will rise before you. Jump on it and jump to the locked gate. Then click on the receiver second time to open the gate.

You can just continue if the receiver is not important to you - you need only one. To return it to the future achievement, read on.

The output door you will find the buttons 5 and 6. Press the 5 button to the left. Do not beat the button 6, put another receiver on it. Then jump back into the water.

Return back on platforms, and you will see a new pillar, over which there is a small space for crawling. Check and pick up it, but hold on to the corner.

Right under the next button is an armed mine. There is not enough space to move at a safe distance, so if you want to return your receiver, you only have two options: to neutralize it with pliers or get damage.

With the help of pliers, slowly move forward until you can get a yellow glare from mine. Need it and take 1 mine if you have a free space.

Without tongs, just go back so as much as you can, and shoot it. You will get a significant damage (about 40-50% of health), but at least you have a first-aid kit from this room.

Take the receiver from the button and click on it to raise the platform again before the locked gate. Then go back to the platforms, jump over them and hit the remote control on the goal to open them again.

To the right of the exit you will find 10 Magnum cartridges hidden in the bushes. Take the receiver from the button 6 and go further through the door.

That's all you need to know about how to get a room with water in Haydee..

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