Dishonored 2: How to Open Jindosh Castle and Skip Most of the Dusty Area

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How to open the jindosh castle. As with all missions in Dishonored 2, you have several different options for action. The simplest of these is the one that the game clearly lays out for you: find the leader of a howler gang or overlords, grab or kill him and deliver his body to another leader. This will end the rivalry for control of Dust District and allow one of the factions to gain help in overcoming Jindosh Castle. The second method, which you are likely to find while exploring the area, involves tracking a castle solution developed by Agent Howler. Finding this solution would involve infiltrating both bases and finding a series of keys and keys. Or, you can just come up with a solution to the lock problem yourself, using the enormous power of inference, and skip most of the task entirely.

How it works

Dishonored 2 Mission 6 Jindosh's coded lock itself is a combination of locks that must be solved by matching a number of names with a range of symbols representing valuable items. In theory, this is theoretically possible, but extremely time consuming and most likely not fun at all - just try all the combinations. Luckily, if you look to the right of the door, you can see that the Jindosh Lock solution is phrased like this, into something called the Jindosh Riddle. Solution details and riddles are randomized for your game, so your answer will be different from what you get from other players. This means that for anyone who has reached this article hoping to find a quick solution, well .... this is not something I can help you with. The tricky way to get around this puzzle is designed to be tamper-proof.

Anyone who has ever spent time studying LSAT or similar tests has probably immediately understood this puzzle as a logic grid (or logic game) puzzle (and this flash of recognition can be accompanied by shouts and curses, depending on how these study sessions LSAT passed for you). Logic grid puzzles involve short word problems like this one, which represent many different criteria and relationships (for example, letting us know which colors were sitting next to each other, or where Mistress Naziou came from).

By using various inference methods and a logical grid (like this one I already set up for you), you can gradually determine the correct relationships between the various mentioned elements, noting the positive and negative relationships between the elements as they are identified. If we are told that Countess Conti wore white, for example, and then they find out that the woman in white is drinking whiskey, and then finally decide that the whiskey drinker was awarded a military medal, then ... then the puzzle is practically solved! Unfortunately for those looking for an easy way out, this is the beast of the logical grid. Even if Jindosh Lock's solution this way would let you skip a huge portion of the Dust District mission entirely, it might not really save you time once you're finally done squeezing every drop of information out of the Riddle.

There are many different elements to watch out for in this puzzle, as well as some pretty advanced hint techniques (you should be aware of the different ways of presenting information in the puzzle grid if you want to get it right). Some of the prompts are more ambitious in wording than they should be, which complicates the task and may require you to work on several potential solutions in parallel. In addition to the logical grid, it can help to draw a seating layout, especially when it comes to the seating arrangement at the table. If you want to deal with the lock in this way and do not rush into this matter, you must train your brain. One mistake in the logical grid can confuse everything else.

It's worth it?

There is an achievement for solving the castle in a way called "Eureka". which is likely to happen very rarely, assuming that the developers managed to make the puzzle really safe to understand (we will see again how many different possible solutions are actually in the game and share our experience). So if you are an achievement hunter or a finish buff, you will have to solve the Jindosh Riddle problem yourself. Side note: You already met Jindosh himself and decided his fate by the time you reached that cursed castle and Riddle, which is good because it would be much harder for me not to stab his smug face in pieces if I was already dealing with disappointment in this puzzle when I met him. Skipping Dusty District altogether is hard to justify on your first walk, both because of all the runes and tiles you leave intact, and because ... how much game do you really want to skip, you know? You bought the game because you wanted to play it, probably. This is one of the game's more interesting semi-open urban environments, with two different groups of enemies with different abilities and tactics. Removing one of the opposing leaders will determine the fate of Dust District at the end of your game, so there is also a lot to consider.

Of course, you can always walk past the logic grid castle, get the Eureka achievements, and then explore the rest of the area just for fun and grab loot and legends if you want to solve the cake puzzle, then eat it too. Or you can cheat on something, save the game, walk into the area to find a solution, write that solution down on a piece of paper in the real world, then load your early save and enter that solution into a puzzle. But that would be cheating, and cheating is wrong. Arkane Studios' major merit lies in incorporating this puzzle into their game, as well as the courage to let players skip an hour or two of gameplay if they sit down and use their LSAT skills. Here is the solution for our specific version of the puzzle above, but remember, the answer in your game is likely to be different.

Have you actually decided to solve Jindosh Riddle and earn the Eureka achievement? Let us know in the comments!

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