Few people could think that The Sims, which the Great Will Wright first presented in 1993 to his colleagues in 1993, after ten years will gain such insane popularity.
A bold social experiment, whose success few people believed, unexpectedly gained millions of fans around the world. Today everything is played in this simulator of real life: office workers, serious businessmen, creative director and housewives. But nothing amazing here. The Sims of those rare games that allow us without prejudice to health to realize any crazy ideas and dreams. Here you can suddenly throw a successful career and start writing novels. With manic persistence, to play sports or master the preparation of sophisticated dishes. Learn to play guitar or get a dozen mistress.
In The Sims, everyone can easily and simply construct the life that he dreamed about, but due to objective reasons cannot do this in reality. Will Wright, as an evil genius, skillfully played on human weaknesses and desires. In his game, he simply hands the player a magic remote control life that allows you to implement almost everything. And the result is obvious: from the output of the first part, almost ten years passed, but the popularity of this virtual world and does not think to go. Only the SIMS mechanic itself becomes deeper, all the more detailed reproducing our real world on the monitor screen.
If we took care of the first part in the first part, how to reduce the ward to the toilet on time and do not forget to put a piece of chicken into his mouth, then in the second series, the accents were shifted. Not only did the virtual men suddenly die and pretty quickly, besides, they have acquired wishes and fears that have influenced their entire life. Namely, thanks to the appearance of an old woman with Kosya The Sims 2 turned out of a simulator of one person's life in the simulator of the life of a whole family, cells, so to speak, society.
No need to say that every series of The Sims for its life cycle received several dozen additions and extensions. The second part has time to increase by several large addons, a pair of sketches and a bunch of sets of things. For all this joy, people from the division called The Sims Division are responsible, and they also assigned the development of a full-fledged third part. While Will Wright Corpel over another SPORE life simulator, gentlemen from The Sims Division rolled out the third series.
On the village, your sim now is always in society, and the world around him lives its independent life. When he goes to work or in the park to breathe air, the course of life does not stop: the neighbors still go to work, walk in the parks, dinner in restaurants and go to the nearest supermarket for products. They swear and marry.Children are hardened and try to flirt with his wife's girlfriend. You are only one of the heroes of the prose of life, and with each other you need to constantly build relationships. Such a position of things changes significantly changes the perception of the entire game.
At the same time, the town itself, in fact, is not too big, but it has everything you need for happiness: a library, a couple of restaurants, a municipality, parks, a scientific institute, a police station, etc. Each object can be either just visited say The institute is allowed to listen to the lecture and raise the skill of logic, or make a job there. Unlike the previous parts, now it is not necessary to look for a lesson on the Internet or stilding the morning newspapers. It is enough to go to the desired institution and get a lined place.
Communication. But the main stop developers did on the relationships of the characters. Since all residents dwell on one relatively small plot, it has a lot to communicate, and the fruitful conversation, we note, maybe in your career. A neighbor, for example, may be your boss, so that perhaps the invitation for lunch will help you quickly get a new position. On the other hand, fruitful communication with colleagues at work can suddenly turn into a strong friendship between families. The fact that now all citizens are boiled in one boiler, do not forget for a minute: tighten the novel with a pretty girl, and she suddenly will be your boss. That gossip will go.
For any successful career, walking to visit is a vital necessity. The police will have to visit neighbors, ask questions, and then scribble reports for each interlocutor to the authorities. Policy should start as many acquaintances as possible and arrange parties. The more fans, the more chances in the election. Only the Tikhon-scientist is allowed to dig in the garden, planting a new sample of some onion latch in the silence of their own garden. For communication to take place fruitful, it is not at all unnecessary to figure out how much your new buddy is for the identity, to know its character traits and preferences. The fact is that, in contrast to the previous part, now the character of the Sims is not RPG-like characteristics, but unique features.
In total, when creating a character, you can endow it with five unique characteristics. Define its intelligence, physical and social preferences. It may be a coward or brave, virtuoso or madness. True, mixes will not work. There is no smart and stupid, bold and cowardly.
Of several options, you form a personality, and the nature of Sima will have an impact on his entire life. In addition, it is immediately allowed to determine the dream of the whole life. You can choose from five options that, again, is formed based on the nature. Let's say, bookworms can be aimed in writing a book, and the master for all hands in the pellet will break up, just to build the first cyborg in the world.The dream of the whole life is not limited in time, and its achievement gives several tens of thousands of happiness points.
Life plan. But in the gathering routine, pressing goals and tasks play paramount importance. If in The Sims 2 had to take care that the fears of our ward were not embodied, then now you need to regularly achieve your goals. The virtual man, depending on the current situation there may be several. He wants to arrange a party, write a book, honey the boss and so on. Your task is to choose from thoughts the main goal and execute it. At the same time, the Sima may have up to four purposes, but at any time they can be abandoned by changing priorities. We wanted to say, pumping out how Schwarzenegger, and then it became more profitable to get an increase to the salary.
Each achieved goal generates an enno number of happiness points, they, in turn, are needed to acquire new character traits. Unlike the previous series, now it is impossible to buy a tree on which money or rejuvenating elixir grow. From now on, all purchases affect only the character of the character. You can become a born writer or Mr. charm. New skills greatly facilitate a difficult virtual life, so it's not worth saving.
Generally speaking, individuals and characters in The Sims 3 paid increased attention. For example, all negative and positive phenomena are somehow influence the hero. If his phone call is constantly pulling him out of bed, after a couple of days, at one form of the phone, the poor mood deteriorates. A non-fair character can easily complete the whole day, only appearing on the horizon in The Sims 3 is taken into account.
The Sims 3 is a revolution, perhaps the faster of the second part. Thanks to the living city, people who surround us are changing and have unique characters, the virtual sandbox has become like never looks like an extremely life. Now in order to successfully exist, you need to establish relationships with the neighbors, and do not forget to invite the chief to the tea cup, and reach the goals set. This non-real world is so much like our life with you, that, the right of the word, fit to get confused, where reality begins.
Pros: an impressive city, a new scheme for determining sims based on their goals and desires, it is still the best virtual real-life simulator. Cons: Pretty meager set of furniture and things.